forked from bartvdbraak/blender
754f93f30d
Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |