blender/intern/cycles/render/alembic.h
Kévin Dietrich e2c671e34c Alembic Procedural: refactor data reading
This splits the data reading logic from the AlembicObject class and moves it to
separate files to better enforce a separation of concern. The goal was to simplify
and improve the logic to read data from an Alembic archive.

Since the procedural loads data for the entire animation, this requires looping
over the frame range and looking up data for each frame. Previously those loops
would be duplicated over the entire code causing divergences in how we might
skip or deduplicate data across frames (if only some data change over time and
not other on the same object, e.g. vertices and triangles might not have the
same animation times), and therefore, bugs.

Now, we only use a single function with callback to loop over the geometry data
for each requested frame, and another one to loop over attributes. Given how
attributes are accessed it is a bit tricky to simplify further and only use a
ingle function, however, this is left as a further improvement as it is not
impossible.

To read the data, we now use a set of structures to hold which data to read.
Those structures might seem redundant with the Alembic schemas as they are
somewhat a copy of the schemas' structures, however they will allow us in the
long run to treat the data of one object type as the data of another object
type (e.g. to ignore subdivision, or only loading the vertices as point clouds).

For attributes, this new system allows us to read arbitrary attributes, although
with some limitations still:
* only subdivision and polygon meshes are supported due to lack of examples for
  curve data;
* some data types might be missing: we support float, float2, float3, booleans,
  normals, uvs, rgb, and rbga at the moment, other types can be trivially added
* some attribute scopes (or domains) are not handled, again, due to lack of example
  files
* color types are always interpreted as vertex colors
2021-05-03 16:19:50 +02:00

530 lines
16 KiB
C++

/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "graph/node.h"
#include "render/attribute.h"
#include "render/procedural.h"
#include "util/util_set.h"
#include "util/util_transform.h"
#include "util/util_vector.h"
#ifdef WITH_ALEMBIC
# include <Alembic/AbcCoreFactory/All.h>
# include <Alembic/AbcGeom/All.h>
CCL_NAMESPACE_BEGIN
class AlembicProcedural;
class Geometry;
class Object;
class Progress;
class Shader;
using MatrixSampleMap = std::map<Alembic::Abc::chrono_t, Alembic::Abc::M44d>;
struct MatrixSamplesData {
MatrixSampleMap *samples = nullptr;
Alembic::AbcCoreAbstract::TimeSamplingPtr time_sampling;
};
/* Helpers to detect if some type is a `ccl::array`. */
template<typename> struct is_array : public std::false_type {
};
template<typename T> struct is_array<array<T>> : public std::true_type {
};
/* Holds the data for a cache lookup at a given time, as well as information to
* help disambiguate successes or failures to get data from the cache. */
template<typename T> class CacheLookupResult {
enum class State {
NEW_DATA,
ALREADY_LOADED,
NO_DATA_FOR_TIME,
};
T *data;
State state;
protected:
/* Prevent default construction outside of the class: for a valid result, we
* should use the static functions below. */
CacheLookupResult() = default;
public:
static CacheLookupResult new_data(T *data_)
{
CacheLookupResult result;
result.data = data_;
result.state = State::NEW_DATA;
return result;
}
static CacheLookupResult no_data_found_for_time()
{
CacheLookupResult result;
result.data = nullptr;
result.state = State::NO_DATA_FOR_TIME;
return result;
}
static CacheLookupResult already_loaded()
{
CacheLookupResult result;
result.data = nullptr;
result.state = State::ALREADY_LOADED;
return result;
}
/* This should only be call if new data is available. */
const T &get_data() const
{
assert(state == State::NEW_DATA);
assert(data != nullptr);
return *data;
}
T *get_data_or_null() const
{
// data_ should already be null if there is no new data so no need to check
return data;
}
bool has_new_data() const
{
return state == State::NEW_DATA;
}
bool has_already_loaded() const
{
return state == State::ALREADY_LOADED;
}
bool has_no_data_for_time() const
{
return state == State::NO_DATA_FOR_TIME;
}
};
/* Store the data set for an animation at every time points, or at the beginning of the animation
* for constant data.
*
* The data is supposed to be stored in chronological order, and is looked up using the current
* animation time in seconds using the TimeSampling from the Alembic property. */
template<typename T> class DataStore {
/* Holds information to map a cache entry for a given time to an index into the data array. */
struct TimeIndexPair {
/* Frame time for this entry. */
double time = 0;
/* Frame time for the data pointed to by `index`. */
double source_time = 0;
/* Index into the data array. */
size_t index = 0;
};
/* This is the actual data that is stored. We deduplicate data across frames to avoid storing
* values if they have not changed yet (e.g. the triangles for a building before fracturing, or a
* fluid simulation before a break or splash) */
vector<T> data{};
/* This is used to map they entry for a given time to an index into the data array, multiple
* frames can point to the same index. */
vector<TimeIndexPair> index_data_map{};
Alembic::AbcCoreAbstract::TimeSampling time_sampling{};
double last_loaded_time = std::numeric_limits<double>::max();
public:
/* Keys used to compare values. */
Alembic::AbcCoreAbstract::ArraySample::Key key1;
Alembic::AbcCoreAbstract::ArraySample::Key key2;
void set_time_sampling(Alembic::AbcCoreAbstract::TimeSampling time_sampling_)
{
time_sampling = time_sampling_;
}
Alembic::AbcCoreAbstract::TimeSampling get_time_sampling() const
{
return time_sampling;
}
/* Get the data for the specified time.
* Return nullptr if there is no data or if the data for this time was already loaded. */
CacheLookupResult<T> data_for_time(double time)
{
if (size() == 0) {
return CacheLookupResult<T>::no_data_found_for_time();
}
const TimeIndexPair &index = get_index_for_time(time);
if (index.index == -1ul) {
return CacheLookupResult<T>::no_data_found_for_time();
}
if (last_loaded_time == index.time || last_loaded_time == index.source_time) {
return CacheLookupResult<T>::already_loaded();
}
last_loaded_time = index.source_time;
assert(index.index < data.size());
return CacheLookupResult<T>::new_data(&data[index.index]);
}
/* get the data for the specified time, but do not check if the data was already loaded for this
* time return nullptr if there is no data */
CacheLookupResult<T> data_for_time_no_check(double time)
{
if (size() == 0) {
return CacheLookupResult<T>::no_data_found_for_time();
}
const TimeIndexPair &index = get_index_for_time(time);
if (index.index == -1ul) {
return CacheLookupResult<T>::no_data_found_for_time();
}
assert(index.index < data.size());
return CacheLookupResult<T>::new_data(&data[index.index]);
}
void add_data(T &data_, double time)
{
index_data_map.push_back({time, time, data.size()});
if constexpr (is_array<T>::value) {
data.emplace_back();
data.back().steal_data(data_);
return;
}
data.push_back(data_);
}
void reuse_data_for_last_time(double time)
{
const TimeIndexPair &data_index = index_data_map.back();
index_data_map.push_back({time, data_index.source_time, data_index.index});
}
void add_no_data(double time)
{
index_data_map.push_back({time, time, -1ul});
}
bool is_constant() const
{
return data.size() <= 1;
}
size_t size() const
{
return data.size();
}
void clear()
{
invalidate_last_loaded_time();
data.clear();
index_data_map.clear();
}
void invalidate_last_loaded_time()
{
last_loaded_time = std::numeric_limits<double>::max();
}
/* Copy the data for the specified time to the node's socket. If there is no
* data for this time or it was already loaded, do nothing. */
void copy_to_socket(double time, Node *node, const SocketType *socket)
{
CacheLookupResult<T> result = data_for_time(time);
if (!result.has_new_data()) {
return;
}
/* TODO(kevindietrich): arrays are emptied when passed to the sockets, so for now we copy the
* arrays to avoid reloading the data */
T value = result.get_data();
node->set(*socket, value);
}
private:
const TimeIndexPair &get_index_for_time(double time) const
{
std::pair<size_t, Alembic::Abc::chrono_t> index_pair;
index_pair = time_sampling.getNearIndex(time, index_data_map.size());
return index_data_map[index_pair.first];
}
};
/* Actual cache for the stored data.
* This caches the topological, transformation, and attribute data for a Mesh node or a Hair node
* inside of DataStores.
*/
struct CachedData {
DataStore<Transform> transforms{};
/* mesh data */
DataStore<array<float3>> vertices;
DataStore<array<int3>> triangles{};
/* triangle "loops" are the polygons' vertices indices used for indexing face varying attributes
* (like UVs) */
DataStore<array<int>> uv_loops{};
DataStore<array<int>> shader{};
/* subd data */
DataStore<array<int>> subd_start_corner;
DataStore<array<int>> subd_num_corners;
DataStore<array<bool>> subd_smooth;
DataStore<array<int>> subd_ptex_offset;
DataStore<array<int>> subd_face_corners;
DataStore<int> num_ngons;
DataStore<array<int>> subd_creases_edge;
DataStore<array<float>> subd_creases_weight;
/* hair data */
DataStore<array<float3>> curve_keys;
DataStore<array<float>> curve_radius;
DataStore<array<int>> curve_first_key;
DataStore<array<int>> curve_shader;
struct CachedAttribute {
AttributeStandard std;
AttributeElement element;
TypeDesc type_desc;
ustring name;
DataStore<array<char>> data{};
};
vector<CachedAttribute> attributes{};
void clear();
CachedAttribute &add_attribute(const ustring &name,
const Alembic::Abc::TimeSampling &time_sampling);
bool is_constant() const;
void invalidate_last_loaded_time(bool attributes_only = false);
void set_time_sampling(Alembic::AbcCoreAbstract::TimeSampling time_sampling);
};
/* Representation of an Alembic object for the AlembicProcedural.
*
* The AlembicObject holds the path to the Alembic IObject inside of the archive that is desired
* for rendering, as well as the list of shaders that it is using.
*
* The names of the shaders should correspond to the names of the FaceSets inside of the Alembic
* archive for per-triangle shader association. If there is no FaceSets, or the names do not
* match, the first shader is used for rendering for all triangles.
*/
class AlembicObject : public Node {
public:
NODE_DECLARE
/* Path to the IObject inside of the archive. */
NODE_SOCKET_API(ustring, path)
/* Shaders used for rendering. */
NODE_SOCKET_API_ARRAY(array<Node *>, used_shaders)
/* Maximum number of subdivisions for ISubD objects. */
NODE_SOCKET_API(int, subd_max_level)
/* Finest level of detail (in pixels) for the subdivision. */
NODE_SOCKET_API(float, subd_dicing_rate)
/* Scale the radius of points and curves. */
NODE_SOCKET_API(float, radius_scale)
AlembicObject();
~AlembicObject();
private:
friend class AlembicProcedural;
void set_object(Object *object);
Object *get_object();
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
Alembic::AbcGeom::IPolyMeshSchema &schema,
Progress &progress);
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
Alembic::AbcGeom::ISubDSchema &schema,
Progress &progress);
void load_data_in_cache(CachedData &cached_data,
AlembicProcedural *proc,
const Alembic::AbcGeom::ICurvesSchema &schema,
Progress &progress);
bool has_data_loaded() const;
/* Enumeration used to speed up the discrimination of an IObject as IObject::matches() methods
* are too expensive and show up in profiles. */
enum AbcSchemaType {
INVALID,
POLY_MESH,
SUBD,
CURVES,
};
bool need_shader_update = true;
AlembicObject *instance_of = nullptr;
Alembic::AbcCoreAbstract::TimeSamplingPtr xform_time_sampling;
MatrixSampleMap xform_samples;
Alembic::AbcGeom::IObject iobject;
/* Set if the path points to a valid IObject whose type is supported. */
AbcSchemaType schema_type;
CachedData &get_cached_data()
{
return cached_data_;
}
bool is_constant() const
{
return cached_data_.is_constant();
}
Object *object = nullptr;
bool data_loaded = false;
CachedData cached_data_;
void setup_transform_cache(CachedData &cached_data, float scale);
AttributeRequestSet get_requested_attributes();
};
/* Procedural to render objects from a single Alembic archive.
*
* Every object desired to be rendered should be passed as an AlembicObject through the objects
* socket.
*
* This procedural will load the data set for the entire animation in memory on the first frame,
* and directly set the data for the new frames on the created Nodes if needed. This allows for
* faster updates between frames as it avoids reseeking the data on disk.
*/
class AlembicProcedural : public Procedural {
Alembic::AbcGeom::IArchive archive;
bool objects_loaded;
Scene *scene_;
public:
NODE_DECLARE
/* The file path to the Alembic archive */
NODE_SOCKET_API(ustring, filepath)
/* The current frame to render. */
NODE_SOCKET_API(float, frame)
/* The first frame to load data for. */
NODE_SOCKET_API(float, start_frame)
/* The last frame to load data for. */
NODE_SOCKET_API(float, end_frame)
/* Subtracted to the current frame. */
NODE_SOCKET_API(float, frame_offset)
/* The frame rate used for rendering in units of frames per second. */
NODE_SOCKET_API(float, frame_rate)
/* List of AlembicObjects to render. */
NODE_SOCKET_API_ARRAY(array<Node *>, objects)
/* Set the default radius to use for curves when the Alembic Curves Schemas do not have radius
* information. */
NODE_SOCKET_API(float, default_radius)
/* Multiplier to account for differences in default units for measuring objects in various
* software. */
NODE_SOCKET_API(float, scale)
AlembicProcedural();
~AlembicProcedural();
/* Populates the Cycles scene with Nodes for every contained AlembicObject on the first
* invocation, and updates the data on subsequent invocations if the frame changed. */
void generate(Scene *scene, Progress &progress);
/* Tag for an update only if something was modified. */
void tag_update(Scene *scene);
/* This should be called by scene exporters to request the rendering of an object located
* in the Alembic archive at the given path.
*
* Since we lazily load object, the function does not validate the existence of the object
* in the archive. If no objects with such path if found in the archive during the next call
* to `generate`, it will be ignored.
*
* Returns a pointer to an existing or a newly created AlembicObject for the given path. */
AlembicObject *get_or_create_object(const ustring &path);
private:
/* Add an object to our list of objects, and tag the socket as modified. */
void add_object(AlembicObject *object);
/* Load the data for all the objects whose data has not yet been loaded. */
void load_objects(Progress &progress);
/* Traverse the Alembic hierarchy to lookup the IObjects for the AlembicObjects that were
* specified in our objects socket, and accumulate all of the transformations samples along the
* way for each IObject. */
void walk_hierarchy(Alembic::AbcGeom::IObject parent,
const Alembic::AbcGeom::ObjectHeader &ohead,
MatrixSamplesData matrix_samples_data,
const unordered_map<string, AlembicObject *> &object_map,
Progress &progress);
/* Read the data for an IPolyMesh at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_mesh(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
/* Read the data for an ICurves at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_curves(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
/* Read the data for an ISubD at the specified frame_time. Creates corresponding Geometry and
* Object Nodes in the Cycles scene if none exist yet. */
void read_subd(AlembicObject *abc_object, Alembic::AbcGeom::Abc::chrono_t frame_time);
void build_caches(Progress &progress);
};
CCL_NAMESPACE_END
#endif