blender/source
Sergey Sharybin 759e96164a Fix #33433: Importing video files into movie clip editor crashes Blender
This was a regression in svn rev52718 caused by the fact that we can not
free packet fun until we've finished all manipulation with decoded frame
since frame and packet could share same pointers.

For now restored old behavior of next_packet which seems to be well
tested and better not do bigger refactoring here so close to release.

Memory leak fixed by that revision was fixed by calling av_free_packet
just before avcodec_decode_video2 in cases we're at the end of file.

Tested with valgrind and could not see any memory leaks in ffmpeg
area.
2012-12-06 21:08:24 +00:00
..
blender Fix #33433: Importing video files into movie clip editor crashes Blender 2012-12-06 21:08:24 +00:00
blenderplayer move source/darwin into release/darwin since these files are for osx packaging. 2012-11-18 07:41:38 +00:00
creator OSX/scons: introducing and testing an unexported_symbols_list to prevent clashes, todo: cmake 2012-11-27 11:38:59 +00:00
gameengine Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled 2012-12-05 11:46:13 +00:00
icons
tests fix for another error in my own recent commit, beauty fill crashed. 2012-11-30 16:15:49 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00