forked from bartvdbraak/blender
75f190bde8
Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted) Implemented it in the cascade of GHOST classes. Full implementation currently done for OSX/Cocoa, stubs for other OSes. Moguri : it's ready for your win32 implementation ! Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly. |
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.. | ||
doc | ||
intern | ||
make | ||
test | ||
CMakeLists.txt | ||
GHOST_C-api.h | ||
GHOST_IEvent.h | ||
GHOST_IEventConsumer.h | ||
GHOST_ISystem.h | ||
GHOST_ITimerTask.h | ||
GHOST_IWindow.h | ||
GHOST_Rect.h | ||
GHOST_Types.h | ||
Makefile | ||
SConscript |