blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
2012-06-29 09:16:59 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_GLExtensionManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_GLExtensionManager.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
RAS_ListRasterizer.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
RAS_ListRasterizer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_OpenGLRasterizer.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
RAS_OpenGLRasterizer.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
RAS_VAOpenGLRasterizer.cpp code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
RAS_VAOpenGLRasterizer.h code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00