forked from bartvdbraak/blender
76481eaeff
Title says it all, this adds OpenCL float4 texture support. There is a bug in the code still, I get a "Out of ressources error" on nvidia hardware here, not sure whats wrong yet. Will investigate further, but maybe someone else has an idea. :) Reviewers: #cycles, brecht Subscribers: brecht, candreacchio Differential Revision: https://developer.blender.org/D1983
54 lines
1.6 KiB
C
54 lines
1.6 KiB
C
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_TEXTURE_H__
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#define __UTIL_TEXTURE_H__
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CCL_NAMESPACE_BEGIN
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/* Texture limits on various devices. */
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/* CPU */
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#define TEX_NUM_BYTE4_IMAGES_CPU 1024
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#define TEX_NUM_FLOAT4_IMAGES_CPU 1024
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#define TEX_IMAGE_BYTE4_START_CPU TEX_NUM_FLOAT4_IMAGES_CPU
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/* CUDA (Fermi) */
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#define TEX_NUM_BYTE4_IMAGES_CUDA 88
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#define TEX_NUM_FLOAT4_IMAGES_CUDA 5
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#define TEX_IMAGE_BYTE4_START_CUDA TEX_NUM_FLOAT4_IMAGES_CUDA
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/* CUDA (KEPLER and above) */
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#define TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER 145
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#define TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER 5
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#define TEX_IMAGE_BYTE4_START_CUDA_KELPER TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER
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/* OpenCL */
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#define TEX_NUM_BYTE4_IMAGES_OPENCL 1024
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#define TEX_NUM_FLOAT4_IMAGES_OPENCL 1024
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#define TEX_IMAGE_BYTE4_START_OPENCL TEX_NUM_FLOAT4_IMAGES_OPENCL
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/* Color to use when textures are not found. */
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#define TEX_IMAGE_MISSING_R 1
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#define TEX_IMAGE_MISSING_G 0
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#define TEX_IMAGE_MISSING_B 1
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#define TEX_IMAGE_MISSING_A 1
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CCL_NAMESPACE_END
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#endif /* __UTIL_TEXTURE_H__ */
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