forked from bartvdbraak/blender
1582dd5e4d
There needed to be a check that when a newly created point is supposed to be on an edge, that it stays within the bounds of either end of the edge. This fixes the hole-in-cube example in the bug, but not the boolean modifier one, which still needs more work. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |