blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
Brecht Van Lommel 9ebfcea8f3 Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
2011-10-12 23:03:12 +00:00

71 lines
1.7 KiB
CMake

# OSL node shaders
set(osl_sources
node_add_closure.osl
node_attribute.osl
node_background.osl
node_blend_texture.osl
node_bump.osl
node_clouds_texture.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_distorted_noise_texture.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
node_geometry.osl
node_glass_bsdf.osl
node_glossy_bsdf.osl
node_image_texture.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
node_marble_texture.osl
node_math.osl
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
node_blend_weight_texture.osl
node_noise_texture.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_sky_texture.osl
node_stucci_texture.osl
node_texture_coordinate.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_value.osl
node_vector_math.osl
node_velvet_bsdf.osl
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wood_texture.osl)
set(osl_headers
node_texture.h
stdosl.h)
set(oso_sources)
foreach(_file ${osl_sources})
set(osl_file ${CMAKE_CURRENT_SOURCE_DIR}/${_file})
string(REPLACE ".osl" ".oso" oso_file ${osl_file})
string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} oso_file ${oso_file})
add_custom_command(
OUTPUT ${oso_file}
COMMAND ${OSL_COMPILER} -O2 ${osl_file}
DEPENDS ${osl_file} ${osl_headers})
list(APPEND oso_sources ${oso_file})
endforeach()
add_custom_target(shader ALL DEPENDS ${oso_sources} ${osl_headers})
delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${oso_sources}" ${CYCLES_INSTALL_PATH}/shader)