blender/release/scripts/ui/space_info.py
Joshua Leung f4c697cf7f Keying Sets UI:
Added a way to view and edit Keying Sets via the Scene Buttons. These are still some tweaks needed to make this really workable, but should still work well enough for simply viewing and tweaking existing Keying Sets created using other means.

Additional bugfixes:
* Adjusted the size of labels on properties that had a 'label' for their name. Now it uses 1/3 of the total width instead, which looks much better for most cases.
* Added missing entries for adding Force Fields from the Info-header 'Add' menu. At some point we should unify this menu with the popup operator's one, since this is exactly the kind of situation we had hoped in avoid with new UI architectures.
* Moved all the operator defines for keyframing stuff to the 'intern' anim header instead
2009-10-03 04:21:38 +00:00

294 lines
8.0 KiB
Python

import bpy
class INFO_HT_header(bpy.types.Header):
__space_type__ = 'INFO'
def draw(self, context):
layout = self.layout
st = context.space_data
scene = context.scene
rd = scene.render_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("INFO_MT_file")
sub.itemM("INFO_MT_add")
if rd.use_game_engine:
sub.itemM("INFO_MT_game")
else:
sub.itemM("INFO_MT_render")
sub.itemM("INFO_MT_help")
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
if rd.multiple_engines:
layout.itemR(rd, "engine", text="")
layout.itemS()
layout.template_operator_search()
layout.template_running_jobs()
layout.itemL(text=scene.statistics())
class INFO_MT_file(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = "EXEC_AREA"
layout.itemO("wm.read_homefile", text="New")
layout.operator_context = "INVOKE_AREA"
layout.itemO("wm.open_mainfile", text="Open...")
layout.item_menu_enumO("wm.open_recentfile", "file", text="Open Recent")
layout.itemO("wm.recover_last_session")
layout.itemS()
layout.operator_context = "EXEC_AREA"
layout.itemO("wm.save_mainfile", text="Save")
layout.operator_context = "INVOKE_AREA"
layout.itemO("wm.save_as_mainfile", text="Save As...")
layout.itemO("screen.userpref_show", text="User Preferences...")
layout.itemS()
layout.operator_context = "INVOKE_AREA"
layout.itemO("wm.link_append", text="Link")
layout.item_booleanO("wm.link_append", "link", False, text="Append")
layout.itemS()
layout.itemM("INFO_MT_file_import")
layout.itemM("INFO_MT_file_export")
layout.itemS()
layout.itemM("INFO_MT_file_external_data")
layout.itemS()
layout.operator_context = "EXEC_AREA"
layout.itemO("wm.exit_blender", text="Quit")
class INFO_MT_file_import(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Import"
def draw(self, context):
layout = self.layout
layout.itemO("import.3ds", text="3DS")
layout.itemO("import.obj", text="OBJ")
class INFO_MT_file_export(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Export"
def draw(self, context):
layout = self.layout
layout.itemO("export.3ds", text="3DS")
layout.itemO("export.fbx", text="FBX")
layout.itemO("export.obj", text="OBJ")
layout.itemO("export.ply", text="PLY")
layout.itemO("export.x3d", text="X3D")
class INFO_MT_file_external_data(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "External Data"
def draw(self, context):
layout = self.layout
layout.itemO("file.pack_all", text="Pack into .blend file")
layout.itemO("file.unpack_all", text="Unpack into Files...")
layout.itemS()
layout.itemO("file.make_paths_relative")
layout.itemO("file.make_paths_absolute")
layout.itemO("file.report_missing_files")
layout.itemO("file.find_missing_files")
class INFO_MT_add(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Add"
def draw(self, context):
layout = self.layout
layout.operator_context = "EXEC_SCREEN"
layout.item_menu_enumO("object.mesh_add", "type", text="Mesh", icon='ICON_OUTLINER_OB_MESH')
layout.item_menu_enumO("object.curve_add", "type", text="Curve", icon='ICON_OUTLINER_OB_CURVE')
layout.item_menu_enumO("object.surface_add", "type", text="Surface", icon='ICON_OUTLINER_OB_SURFACE')
layout.item_menu_enumO("object.metaball_add", "type", 'META', text="Metaball", icon='ICON_OUTLINER_OB_META')
layout.itemO("object.text_add", text="Text", icon='ICON_OUTLINER_OB_FONT')
layout.itemS()
layout.itemO("object.armature_add", text="Armature", icon='ICON_OUTLINER_OB_ARMATURE')
layout.item_enumO("object.add", "type", 'LATTICE', icon='ICON_OUTLINER_OB_LATTICE')
layout.item_enumO("object.add", "type", 'EMPTY', icon='ICON_OUTLINER_OB_EMPTY')
layout.itemS()
layout.item_enumO("object.add", "type", 'CAMERA', icon='ICON_OUTLINER_OB_CAMERA')
layout.item_menu_enumO("object.lamp_add", "type", 'LAMP', text="Lamp", icon='ICON_OUTLINER_OB_LAMP')
layout.itemS()
layout.item_menu_enumO("object.effector_add", "type", 'EMPTY', text="Force Field", icon='ICON_OUTLINER_OB_EMPTY')
class INFO_MT_game(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_data
layout.itemO("view3d.game_start")
layout.itemS()
layout.itemR(gs, "show_debug_properties")
layout.itemR(gs, "show_framerate_profile")
layout.itemR(gs, "show_physics_visualization")
layout.itemR(gs, "deprecation_warnings")
class INFO_MT_render(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Render"
def draw(self, context):
layout = self.layout
rd = context.scene.render_data
layout.itemO("screen.render", text="Render Image")
layout.item_booleanO("screen.render", "animation", True, text="Render Animation")
layout.itemS()
layout.itemO("screen.render_view_show")
class INFO_MT_help(bpy.types.Menu):
__space_type__ = 'INFO'
__label__ = "Help"
def draw(self, context):
layout = self.layout
layout.itemO("help.manual")
layout.itemO("help.release_logs")
layout.itemS()
layout.itemO("help.blender_website")
layout.itemO("help.blender_eshop")
layout.itemO("help.developer_community")
layout.itemO("help.user_community")
layout.itemS()
layout.itemO("help.operator_cheat_sheet")
bpy.types.register(INFO_HT_header)
bpy.types.register(INFO_MT_file)
bpy.types.register(INFO_MT_file_import)
bpy.types.register(INFO_MT_file_export)
bpy.types.register(INFO_MT_file_external_data)
bpy.types.register(INFO_MT_add)
bpy.types.register(INFO_MT_game)
bpy.types.register(INFO_MT_render)
bpy.types.register(INFO_MT_help)
# Help operators
class HelpOperator(bpy.types.Operator):
def execute(self, context):
try: import webbrowser
except: webbrowser = None
if webbrowser:
webbrowser.open(self.__URL__)
else:
raise Exception("Operator requires a full Python installation")
return ('FINISHED',)
class HELP_OT_manual(HelpOperator):
__idname__ = "help.manual"
__label__ = "Manual"
__URL__ = 'http://wiki.blender.org/index.php/Manual'
class HELP_OT_release_logs(HelpOperator):
__idname__ = "help.release_logs"
__label__ = "Release Logs"
__URL__ = 'http://www.blender.org/development/release-logs/'
class HELP_OT_blender_website(HelpOperator):
__idname__ = "help.blender_website"
__label__ = "Blender Website"
__URL__ = 'http://www.blender.org/'
class HELP_OT_blender_eshop(HelpOperator):
__idname__ = "help.blender_eshop"
__label__ = "Blender e-Shop"
__URL__ = 'http://www.blender3d.org/e-shop'
class HELP_OT_developer_community(HelpOperator):
__idname__ = "help.developer_community"
__label__ = "Developer Community"
__URL__ = 'http://www.blender.org/community/get-involved/'
class HELP_OT_user_community(HelpOperator):
__idname__ = "help.user_community"
__label__ = "User Community"
__URL__ = 'http://www.blender.org/community/user-community/'
class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
__idname__ = "help.operator_cheat_sheet"
__label__ = "Operator Cheet Sheet (new textblock)"
def execute(self, context):
op_strings = []
tot = 0
for op_module_name in dir(bpy.ops):
op_module = getattr(bpy.ops, op_module_name)
for op_submodule_name in dir(op_module):
op = getattr(op_module, op_submodule_name)
text = repr(op)
if text.startswith('bpy.ops.'):
op_strings.append(text)
tot += 1
op_strings.append('')
bpy.ops.text.new() # XXX - assumes new text is always at the end!
textblock = bpy.data.texts[-1]
textblock.write('# %d Operators\n\n' % tot)
textblock.write('\n'.join(op_strings))
textblock.name = "OperatorList.txt"
print("See OperatorList.txt textblock")
return ('FINISHED',)
bpy.ops.add(HELP_OT_manual)
bpy.ops.add(HELP_OT_release_logs)
bpy.ops.add(HELP_OT_blender_website)
bpy.ops.add(HELP_OT_blender_eshop)
bpy.ops.add(HELP_OT_developer_community)
bpy.ops.add(HELP_OT_user_community)
bpy.ops.add(HELP_OT_operator_cheat_sheet)