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Sergey Sharybin 78162fa793 Splitting quad into triangles and merging triangles into quad should
work correct with sculpting data now.

Joining two triangles could give incorrect sculpting result for
special topologies, but it's that case that can't be nicely handled
with our layers architecture.
2011-01-02 17:38:22 +00:00
build_files rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
doc removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
extern rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
intern Fix [#25442]: (Ghost Cocoa) Add missing initialization of associated object pointer when switching to/from fullscreen. 2011-01-01 19:48:14 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release - correct typos in comments. 2011-01-02 11:06:50 +00:00
source Splitting quad into triangles and merging triangles into quad should 2011-01-02 17:38:22 +00:00
CMakeLists.txt CMake fix so MSVC works again. Fix suggested by Tamito Kajiyama. 2011-01-02 10:21:03 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. 2010-12-27 09:01:57 +00:00