blender/source
Campbell Barton 746f0ad257 Polyfill2d: use kd-tree
Simple search for intersections became slow for larger concave ngons (100+)
Tested to work with ngons up to 75k sides, performance is approx ~6x faster then scanfill.

This is a 2D version of BLI_kdtree with modifications:
- nodes can be removed
- an index -> node map is stored (especially for tessellation)
2014-06-14 08:27:19 +10:00
..
blender Polyfill2d: use kd-tree 2014-06-14 08:27:19 +10:00
blenderplayer blenderplayer stuff 2014-06-12 02:28:48 +03:00
creator Automatically generate blender.1 man page during build process 2014-06-14 01:19:58 +10:00
gameengine Fix T39053: Replace mesh actuator does not replace material (only mesh) 2014-06-02 18:52:13 -07:00
icons
tests Code cleanup: spelling/indentation 2014-05-08 04:53:05 +10:00
CMakeLists.txt
SConscript