blender/intern/cycles/kernel
Thomas Dinges 2a2f0319bc Cycles / HSV Separator and Combine node:
* Added nodes to separate and combine hsv colors.

Part of my GSoC 2013 project, SVN merge of r57981.
2013-07-31 21:27:48 +00:00
..
closure Cycles / Ramp closures: 2013-06-27 16:08:06 +00:00
osl Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
shaders Cycles / HSV Separator and Combine node: 2013-07-31 21:27:48 +00:00
svm Cycles / HSV Separator and Combine node: 2013-07-31 21:27:48 +00:00
CMakeLists.txt Cycles / Vector Transform node: 2013-07-31 21:18:23 +00:00
kernel_accumulate.h Cycles: ray visibility options now work for lamps and mesh lights, with and without 2013-06-07 18:59:23 +00:00
kernel_bvh_traversal.h Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the 2013-06-19 17:54:26 +00:00
kernel_bvh.h Cycles: optimization for BVH traveral on CPU's with SSE3, using code from Embree. 2013-06-18 09:36:06 +00:00
kernel_camera.h Fix #36053: slow GPU render with panorama camera + depth of field. 2013-07-10 17:25:52 +00:00
kernel_compat_cpu.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
kernel_compat_cuda.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
kernel_compat_opencl.h Code cleanup: cycles 2013-06-26 23:29:33 +00:00
kernel_curve.h Cycles: 2013-06-04 17:20:00 +00:00
kernel_differential.h Fix #35207: addition to previous fix to avoid OSL getting uninitialized 2013-05-03 21:34:51 +00:00
kernel_displace.h Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
kernel_emission.h Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
kernel_film.h Cycles: 2013-05-14 21:18:20 +00:00
kernel_globals.h Code cleanup: avoid some warnings due to implicit uint/int/float/double conversion. 2013-06-07 16:06:17 +00:00
kernel_jitter.h Cycles: prepare to make CUDA 5.0 the official version we use 2013-06-19 17:54:23 +00:00
kernel_light.h * Fix a typo in code. 2013-07-17 21:25:44 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles: 2013-06-14 14:29:00 +00:00
kernel_object.h Cycles / Vector Transform node: 2013-07-31 21:18:23 +00:00
kernel_passes.h Cycles: invert mist pass so that 0 is nearby and 1 is far away. This is the 2013-06-08 17:56:40 +00:00
kernel_path.h Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
kernel_primitive.h code cleanup: remove some paranoid checks which would have crashed anyway earlier on. 2013-01-20 14:50:50 +00:00
kernel_projection.h Cycles: 2013-06-14 14:29:00 +00:00
kernel_random.h Cycles / CMJ: 2013-07-23 16:23:30 +00:00
kernel_shader.h Cycles / Ray Depth: 2013-07-31 20:30:37 +00:00
kernel_sse2.cpp Code cleanup: cycles 2013-06-26 23:29:33 +00:00
kernel_sse3.cpp Cycles: 2013-06-27 00:03:48 +00:00
kernel_subsurface.h Cycles: 2013-06-04 17:20:00 +00:00
kernel_textures.h Cycles / GPU Image Textures: 2013-06-20 15:14:14 +00:00
kernel_triangle.h Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
kernel_types.h Cycles / Blackbody to RGB node: 2013-07-31 20:56:32 +00:00
kernel.cl Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
kernel.cpp Cycles: 2013-05-14 21:18:20 +00:00
kernel.cu Cycles: 2013-05-14 21:18:20 +00:00
kernel.h Cycles: 2013-05-14 21:18:20 +00:00
SConscript Cycles: update build configurations to include CUDA sm_35 architecture. When using 2013-06-20 13:10:47 +00:00