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osl
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code cleanup: white space, spelling & ';;' end of lines.
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2012-02-25 16:04:03 +00:00 |
svm
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Cycles: add light falloff node, with quadratic/linear/constant falloff and a
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2012-05-07 20:24:38 +00:00 |
CMakeLists.txt
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adding kernel_projection.h in CMakelists
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2012-05-07 20:37:48 +00:00 |
kernel_accumulate.h
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Cycles: merging features from tomato branch.
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2012-04-28 08:53:59 +00:00 |
kernel_bvh.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
kernel_camera.h
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Fix most of #31307: cycles panorama camera not working correct with speed
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2012-05-07 10:53:09 +00:00 |
kernel_compat_cpu.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_compat_cuda.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_compat_opencl.h
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Cycles: remove a few usages of double, to fix opencl warnings.
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2012-04-30 10:03:13 +00:00 |
kernel_differential.h
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Sample as Lamp option for world shaders, to enable multiple importance sampling.
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2012-01-20 17:49:17 +00:00 |
kernel_displace.h
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Cycles: support for camera rendering an environment map with equirectangular
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2012-02-28 16:44:54 +00:00 |
kernel_emission.h
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Cycles: add Ray Length output to Light Path node. This gives the distance travelled
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2012-05-02 17:03:46 +00:00 |
kernel_film.h
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Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich.
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2012-01-26 15:37:33 +00:00 |
kernel_globals.h
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Cycles: OpenCL tweaks
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2011-11-22 13:15:19 +00:00 |
kernel_light.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
kernel_math.h
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Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
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2011-04-27 11:58:34 +00:00 |
kernel_mbvh.h
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Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
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2012-04-16 08:35:21 +00:00 |
kernel_montecarlo.h
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Fix most of #31307: cycles panorama camera not working correct with speed
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2012-05-07 10:53:09 +00:00 |
kernel_object.h
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Fix #31168: cycles mask layer should only affect objects for camera rays.
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2012-05-02 09:33:45 +00:00 |
kernel_optimized.cpp
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_passes.h
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Cycles: support for motion vector and UV passes.
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2012-04-30 12:49:26 +00:00 |
kernel_path.h
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Fix most of #31307: cycles panorama camera not working correct with speed
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2012-05-07 10:53:09 +00:00 |
kernel_projection.h
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cycles-fisheye: fixed formula for dir to equisolid
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2012-05-07 17:22:13 +00:00 |
kernel_qbvh.h
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Fix #30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead.
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2012-04-16 08:35:21 +00:00 |
kernel_random.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel_shader.h
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Fix #31247: cycles crash after recent bugfix.
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2012-05-02 18:14:59 +00:00 |
kernel_textures.h
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Fix #31168: cycles mask layer should only affect objects for camera rays.
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2012-05-02 09:33:45 +00:00 |
kernel_triangle.h
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Fix most of #31307: cycles panorama camera not working correct with speed
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2012-05-07 10:53:09 +00:00 |
kernel_types.h
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Fix most of #31307: cycles panorama camera not working correct with speed
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2012-05-07 10:53:09 +00:00 |
kernel.cl
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.cpp
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Cycles: float texture support. Due to GPU limitations there are now 95 byte,
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2012-03-07 12:27:18 +00:00 |
kernel.cu
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
kernel.h
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Cycles: Render Passes
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2012-01-25 17:23:52 +00:00 |
SConscript
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Scons/CUDA
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2011-12-08 19:16:43 +00:00 |