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BlenderRoutines
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opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit.
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2012-01-16 06:43:58 +00:00 |
Converter
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use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
Expressions
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use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
GameLogic
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use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
GamePlayer
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opengl render save ignored alpha settings. also some FILE_MAX defines missed last commit.
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2012-01-16 06:43:58 +00:00 |
Ketsji
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use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
Network
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
Physics
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correct indentation and some whitespace edits (no functional changes)
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2011-11-11 13:09:14 +00:00 |
PyDoc
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
Rasterizer
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use defines for property name lenghths in the BGE, were using 31,32,64,100.
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2012-01-16 05:27:11 +00:00 |
SceneGraph
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
VideoTexture
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Add missing GLEW_STATIC definition, causing link errors.
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2011-11-26 15:08:01 +00:00 |
CMakeLists.txt
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
SConscript
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enable building the game engine without bullet for scons & cmake
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2010-10-10 07:01:56 +00:00 |