blender/intern/cycles/render/bake.cpp
OmarSquircleArt 7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00

298 lines
7.7 KiB
C++

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/bake.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/shader.h"
#include "render/integrator.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN
BakeData::BakeData(const int object, const size_t tri_offset, const size_t num_pixels)
: m_object(object), m_tri_offset(tri_offset), m_num_pixels(num_pixels)
{
m_primitive.resize(num_pixels);
m_u.resize(num_pixels);
m_v.resize(num_pixels);
m_dudx.resize(num_pixels);
m_dudy.resize(num_pixels);
m_dvdx.resize(num_pixels);
m_dvdy.resize(num_pixels);
}
BakeData::~BakeData()
{
m_primitive.clear();
m_u.clear();
m_v.clear();
m_dudx.clear();
m_dudy.clear();
m_dvdx.clear();
m_dvdy.clear();
}
void BakeData::set(int i, int prim, float uv[2], float dudx, float dudy, float dvdx, float dvdy)
{
m_primitive[i] = (prim == -1 ? -1 : m_tri_offset + prim);
m_u[i] = uv[0];
m_v[i] = uv[1];
m_dudx[i] = dudx;
m_dudy[i] = dudy;
m_dvdx[i] = dvdx;
m_dvdy[i] = dvdy;
}
void BakeData::set_null(int i)
{
m_primitive[i] = -1;
}
int BakeData::object()
{
return m_object;
}
size_t BakeData::size()
{
return m_num_pixels;
}
bool BakeData::is_valid(int i)
{
return m_primitive[i] != -1;
}
uint4 BakeData::data(int i)
{
return make_uint4(m_object, m_primitive[i], __float_as_int(m_u[i]), __float_as_int(m_v[i]));
}
uint4 BakeData::differentials(int i)
{
return make_uint4(__float_as_int(m_dudx[i]),
__float_as_int(m_dudy[i]),
__float_as_int(m_dvdx[i]),
__float_as_int(m_dvdy[i]));
}
BakeManager::BakeManager()
{
m_bake_data = NULL;
m_is_baking = false;
need_update = true;
m_shader_limit = 512 * 512;
}
BakeManager::~BakeManager()
{
if (m_bake_data)
delete m_bake_data;
}
bool BakeManager::get_baking()
{
return m_is_baking;
}
void BakeManager::set_baking(const bool value)
{
m_is_baking = value;
}
BakeData *BakeManager::init(const int object, const size_t tri_offset, const size_t num_pixels)
{
m_bake_data = new BakeData(object, tri_offset, num_pixels);
return m_bake_data;
}
void BakeManager::set_shader_limit(const size_t x, const size_t y)
{
m_shader_limit = x * y;
m_shader_limit = (size_t)pow(2, std::ceil(log(m_shader_limit) / log(2)));
}
bool BakeManager::bake(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress &progress,
ShaderEvalType shader_type,
const int pass_filter,
BakeData *bake_data,
float result[])
{
size_t num_pixels = bake_data->size();
int num_samples = aa_samples(scene, bake_data, shader_type);
/* calculate the total pixel samples for the progress bar */
total_pixel_samples = 0;
for (size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
total_pixel_samples += shader_size * num_samples;
}
progress.reset_sample();
progress.set_total_pixel_samples(total_pixel_samples);
/* needs to be up to date for baking specific AA samples */
dscene->data.integrator.aa_samples = num_samples;
device->const_copy_to("__data", &dscene->data, sizeof(dscene->data));
for (size_t shader_offset = 0; shader_offset < num_pixels; shader_offset += m_shader_limit) {
size_t shader_size = (size_t)fminf(num_pixels - shader_offset, m_shader_limit);
/* setup input for device task */
device_vector<uint4> d_input(device, "bake_input", MEM_READ_ONLY);
uint4 *d_input_data = d_input.alloc(shader_size * 2);
size_t d_input_size = 0;
for (size_t i = shader_offset; i < (shader_offset + shader_size); i++) {
d_input_data[d_input_size++] = bake_data->data(i);
d_input_data[d_input_size++] = bake_data->differentials(i);
}
if (d_input_size == 0) {
m_is_baking = false;
return false;
}
/* run device task */
device_vector<float4> d_output(device, "bake_output", MEM_READ_WRITE);
d_output.alloc(shader_size);
d_output.zero_to_device();
d_input.copy_to_device();
DeviceTask task(DeviceTask::SHADER);
task.shader_input = d_input.device_pointer;
task.shader_output = d_output.device_pointer;
task.shader_eval_type = shader_type;
task.shader_filter = pass_filter;
task.shader_x = 0;
task.offset = shader_offset;
task.shader_w = d_output.size();
task.num_samples = num_samples;
task.get_cancel = function_bind(&Progress::get_cancel, &progress);
task.update_progress_sample = function_bind(&Progress::add_samples_update, &progress, _1, _2);
device->task_add(task);
device->task_wait();
if (progress.get_cancel()) {
d_input.free();
d_output.free();
m_is_baking = false;
return false;
}
d_output.copy_from_device(0, 1, d_output.size());
d_input.free();
/* read result */
int k = 0;
float4 *offset = d_output.data();
size_t depth = 4;
for (size_t i = shader_offset; i < (shader_offset + shader_size); i++) {
size_t index = i * depth;
float4 out = offset[k++];
if (bake_data->is_valid(i)) {
for (size_t j = 0; j < 4; j++) {
result[index + j] = out[j];
}
}
}
d_output.free();
}
m_is_baking = false;
return true;
}
void BakeManager::device_update(Device * /*device*/,
DeviceScene * /*dscene*/,
Scene * /*scene*/,
Progress &progress)
{
if (!need_update)
return;
if (progress.get_cancel())
return;
need_update = false;
}
void BakeManager::device_free(Device * /*device*/, DeviceScene * /*dscene*/)
{
}
int BakeManager::aa_samples(Scene *scene, BakeData *bake_data, ShaderEvalType type)
{
if (type == SHADER_EVAL_UV || type == SHADER_EVAL_ROUGHNESS) {
return 1;
}
else if (type == SHADER_EVAL_NORMAL) {
/* Only antialias normal if mesh has bump mapping. */
Object *object = scene->objects[bake_data->object()];
if (object->mesh) {
foreach (Shader *shader, object->mesh->used_shaders) {
if (shader->has_bump) {
return scene->integrator->aa_samples;
}
}
}
return 1;
}
else {
return scene->integrator->aa_samples;
}
}
/* Keep it synced with kernel_bake.h logic */
int BakeManager::shader_type_to_pass_filter(ShaderEvalType type, const int pass_filter)
{
const int component_flags = pass_filter &
(BAKE_FILTER_DIRECT | BAKE_FILTER_INDIRECT | BAKE_FILTER_COLOR);
switch (type) {
case SHADER_EVAL_AO:
return BAKE_FILTER_AO;
case SHADER_EVAL_SHADOW:
return BAKE_FILTER_DIRECT;
case SHADER_EVAL_DIFFUSE:
return BAKE_FILTER_DIFFUSE | component_flags;
case SHADER_EVAL_GLOSSY:
return BAKE_FILTER_GLOSSY | component_flags;
case SHADER_EVAL_TRANSMISSION:
return BAKE_FILTER_TRANSMISSION | component_flags;
case SHADER_EVAL_SUBSURFACE:
return BAKE_FILTER_SUBSURFACE | component_flags;
case SHADER_EVAL_COMBINED:
return pass_filter;
default:
return 0;
}
}
CCL_NAMESPACE_END