blender/source/gameengine/Physics/Sumo/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

27 lines
850 B
Python
Executable File

#!/usr/bin/python
import sys
Import ('user_options_dict')
Import ('library_env')
phy_sumo_env = library_env.Copy ()
source_files = ['SumoPhysicsController.cpp',
'SumoPhysicsEnvironment.cpp',
'Fuzzics/src/SM_FhObject.cpp',
'Fuzzics/src/SM_Object.cpp',
'Fuzzics/src/SM_Scene.cpp']
phy_sumo_env.Append (CPPPATH = ['.',
'../common',
'Fuzzics/include',
'#/intern/moto/include'
])
phy_sumo_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
if sys.platform=='win32':
phy_sumo_env.Append (CXXFLAGS = ['/GR'])
phy_sumo_env.Append ( CCFLAGS =['/O1'])
phy_sumo_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/PHY_Sumo', source=source_files)