forked from bartvdbraak/blender
7b8db3fab7
large render sizes could cause an the threaded tile processor to hang because winx * winy wrapped into a negative value. also convert winx/winy to floats before multiplying for vector passs. |
||
---|---|---|
build_files | ||
doc | ||
extern | ||
intern | ||
po | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
Makefile | ||
SConstruct |