forked from bartvdbraak/blender
279cfdeef5
Adding new object to RigidBodyWorld obgroup is not a good way to do that, since it only takes effect (create rigid_body for new objects) when you change current frame. Better to use rigidbody.object_add() operator here! |
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addons@c210f87f12 | ||
addons_contrib@8f33ffcebe | ||
freestyle | ||
modules | ||
presets | ||
startup | ||
templates_osl | ||
templates_py |