blender/source
Bastien Montagne 7bc693d107 Big step forward nodes UI translation:
*Add menu is now translated.
*Nodes' title is now translated.
*Nodes' sockets' labels are now translated.

However, about the last point, and unless I’m mistaking, we’ll have to add the "i18n tag" N_() to all sockets' names, in the input/ouput templates declaration, in all nodes' files, as those sockets are collections created at runtime, I think po-generating script has no way to access that from bpy.types... Quite a piece of (borring) work. :/
2012-03-17 14:42:44 +00:00
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blender Big step forward nodes UI translation: 2012-03-17 14:42:44 +00:00
blenderplayer Add stub needed for blenderplayer compilation. 2012-03-05 17:23:52 +00:00
creator bmesh: being back bevel modifier from 2.62 stable. 2012-03-15 23:56:46 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine minor mathutils code cleanup - use mathutils callbacks as unsigned chars everywhere. 2012-03-17 10:46:02 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests mesh_validate code for bmesh (i.e. polys/loops). 2012-03-15 20:10:07 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00