blender/intern/cycles/kernel/kernel_attribute.h
Brecht Van Lommel 7c0a0bae79 Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH.
Also some simple OSL optimization, passing thread data pointer directly instead
of via thread local storage, and creating ustrings for attribute lookup.
2012-12-01 19:15:05 +00:00

51 lines
1.6 KiB
C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __KERNEL_ATTRIBUTE_CL__
#define __KERNEL_ATTRIBUTE_CL__
CCL_NAMESPACE_BEGIN
/* note: declared in kernel.h, have to add it here because kernel.h is not available */
bool kernel_osl_use(KernelGlobals *kg);
__device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id)
{
#ifdef __OSL__
if (kg->osl) {
return OSLShader::find_attribute(kg, sd, id);
}
else
#endif
{
/* for SVM, find attribute by unique id */
uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id)
attr_map = kernel_tex_fetch(__attributes_map, ++attr_offset);
/* return result */
return (attr_map.y == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND : (int)attr_map.z;
}
}
CCL_NAMESPACE_END
#endif /* __KERNEL_ATTRIBUTE_CL__ */