blender/source/gameengine/Converter
2008-02-15 23:12:03 +00:00
..
BL_ActionActuator.cpp was missing header 2007-07-19 14:28:57 +00:00
BL_ActionActuator.h
BL_ArmatureObject.cpp Applied patch [#5795] Parent to bone - Supplied by Monster. 2007-05-31 20:40:59 +00:00
BL_ArmatureObject.h
BL_BlenderDataConversion.cpp == Core == 2007-10-21 15:42:08 +00:00
BL_BlenderDataConversion.h
BL_DeformableGameObject.cpp
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_SkinDeformer.cpp Fix for multimodifier commit breaking game engine compile. 2007-11-17 21:12:25 +00:00
BL_SkinDeformer.h
BL_SkinMeshObject.cpp
BL_SkinMeshObject.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp
BlenderWorldInfo.h
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp Blender interface code in Game Engine, who would that have thought! 2007-11-28 13:33:59 +00:00
KX_BlenderSceneConverter.h contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_ConvertActuators.cpp 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
KX_ConvertActuators.h
KX_ConvertControllers.cpp
KX_ConvertControllers.h
KX_ConvertProperties.cpp
KX_ConvertProperties.h
KX_ConvertSensors.cpp patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files 2008-02-15 23:12:03 +00:00
KX_ConvertSensors.h
KX_IpoConvert.cpp
KX_IpoConvert.h
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00