blender/source
Ton Roosendaal 7ce61d0fdf Orange; fresh morning feature:
Image Node now supports animations as well. Press the 'Sequence' Icon in
the node to see the options:

- Frs: the amount of images involved in the sequence
- SFra: start frame, the Blender frame number
- First: the number in the name of the first image in the sequence
- Cycl: make the sequence go cyclic

The images are refreshed on each call to execute the node tree, but not
on advancing frames in Blender... I suspect that might make it to slow now,
will first have to code nice threaded/optimized updates in compositor.
2006-01-25 10:39:29 +00:00
..
blender Orange; fresh morning feature: 2006-01-25 10:39:29 +00:00
creator Giant commit! 2006-01-23 22:05:47 +00:00
darwin Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/ 2005-04-16 18:25:42 +00:00
gameengine convert IMB_rectop to IMB_rectcpy since IMB_rectop has been retired in 2006-01-12 15:36:02 +00:00
icons - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
kernel Ken's 64bit patches weren't merged over to orange for some reason. 2006-01-12 15:27:20 +00:00
Makefile Giant commit! 2006-01-23 22:05:47 +00:00
nan_compile.mk Giant commit! 2006-01-23 22:05:47 +00:00
nan_definitions.mk For windows, NAN_NO_KETSJI was always set to false (as a result of 2006-01-11 03:23:47 +00:00
nan_link.mk OpenEXR support for Windows Makefiles 2006-01-10 06:29:57 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00