blender/intern/cycles
Sergey Sharybin 7d10798af2 Cycles: Add voxel texture sampler shader node
The idea of this node is to sampling of 3D voxels at a given coordinate
supporting different mapping strategies (world space mapping, object
local space etc).

Currently not in use, it's a preparation step for supporting point density
textures.
2015-07-18 22:09:20 +02:00
..
app Cycles standalone: add support for reading UV coordinates to the XML scene reader 2015-06-27 12:05:05 +02:00
blender Cycles: Camera frustum space object culling scene simplification 2015-07-18 18:17:22 +02:00
bvh Cycles: Avoid having duplication of BVH arrays during build 2015-06-28 18:15:25 +02:00
cmake Cycles: Post-reintegration tweaks to ensure things do compile 2015-01-01 01:31:08 +05:00
device Cycles: Log requested device features 2015-07-18 16:02:09 +02:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: Add voxel texture sampler shader node 2015-07-18 22:09:20 +02:00
render Cycles: Add voxel texture sampler shader node 2015-07-18 22:09:20 +02:00
subd Cycles: Code cleanup, spaces around keywords 2015-03-28 00:15:15 +05:00
util Cycles: Add assert to an array at() function to be sure we don't have bad memory access 2015-06-28 18:15:25 +02:00
CMakeLists.txt CMake: Add option to enable -Werror cflag in some areas 2015-07-18 10:49:51 +02:00
SConscript Cycles: Restructure kernel files organization 2015-05-22 16:31:34 +05:00