forked from bartvdbraak/blender
3fd388fb06
- PyLong_FromSsize_t --> PyLong_FromLong - PyLong_AsSsize_t --> PyLong_AsLong In all places except for those where python api expects PySsize_t (index lookups mainly). - use PyBool_FromLong in a few areas of the BGE. - fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright (c) 2007 The Zdeno Ash Miklas
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*
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* This source file is part of VideoTexture library
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*
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* Contributor(s):
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ImageViewport.h
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* \ingroup bgevideotex
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*/
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#ifndef __IMAGEVIEWPORT_H__
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#define __IMAGEVIEWPORT_H__
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#include "Common.h"
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#include "ImageBase.h"
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/// class for viewport access
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class ImageViewport : public ImageBase
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{
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public:
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/// constructor
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ImageViewport (void);
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/// destructor
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virtual ~ImageViewport (void);
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/// is whole buffer used
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bool getWhole (void) { return m_whole; }
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/// set whole buffer use
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void setWhole (bool whole);
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/// is alpha channel used
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bool getAlpha (void) { return m_alpha; }
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/// set whole buffer use
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void setAlpha (bool alpha) { m_alpha = alpha; }
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/// get capture size in viewport
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short * getCaptureSize (void) { return m_capSize; }
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/// set capture size in viewport
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void setCaptureSize (short size[2] = NULL);
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/// get position in viewport
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GLint * getPosition (void) { return m_position; }
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/// set position in viewport
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void setPosition (GLint pos[2] = NULL);
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protected:
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/// frame buffer rectangle
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GLint m_viewport[4];
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/// size of captured area
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short m_capSize[2];
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/// use whole viewport
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bool m_whole;
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/// use alpha channel
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bool m_alpha;
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/// position of capture rectangle in viewport
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GLint m_position[2];
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/// upper left point for capturing
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GLint m_upLeft[2];
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/// buffer to copy viewport
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BYTE * m_viewportImage;
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/// texture is initialized
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bool m_texInit;
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/// capture image from viewport
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virtual void calcImage (unsigned int texId, double ts);
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/// get viewport size
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GLint * getViewportSize (void) { return m_viewport + 2; }
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};
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PyObject *ImageViewport_getCaptureSize (PyImage *self, void *closure);
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int ImageViewport_setCaptureSize (PyImage *self, PyObject *value, void *closure);
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PyObject *ImageViewport_getWhole (PyImage *self, void *closure);
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int ImageViewport_setWhole (PyImage *self, PyObject *value, void *closure);
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PyObject *ImageViewport_getAlpha (PyImage *self, void *closure);
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int ImageViewport_setAlpha (PyImage *self, PyObject *value, void *closure);
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#endif
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