forked from bartvdbraak/blender
716803c0a0
These modifiers were not working properly when they were applied to strokes whose backbone was already modified by other geometry shaders. This problem was due to the use of Normal2DF0D that compute 2D vertex normals based on the underlying FEdges up on which initial stroke geometry is defined. Now vertex normals are computed on the basis of modified stroke vertices. A helper function 'stroke_normal' for computing normals of stroke vertices was added to the 'freestyle.utils' API module. |
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