blender/intern/cycles/bvh/bvh_build.h
Sergey Sharybin b03e66e75f Cycles: Implement unaligned nodes BVH builder
This is a special builder type which is allowed to orient nodes to
strands direction, hence minimizing their surface area in comparison
with axis-aligned nodes. Such nodes are much more efficient for hair
rendering.

Implementation of BVH builder is based on Embree, and generally idea
there is to calculate axis-aligned SAH and oriented SAH and if SAH
of oriented node is smaller than axis-aligned SAH we create unaligned
node.

We store both aligned and unaligned nodes in the same tree (which
seems to be different from what Embree is doing) so we don't have
any any extra calculations needed to set up hair ray for BVH
traversal, hence avoiding any possible negative effect of this new
BVH nodes type.

This new builder is currently not in use, still need to make BVH
traversal code aware of unaligned nodes.
2016-07-07 17:25:48 +02:00

140 lines
3.8 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BVH_BUILD_H__
#define __BVH_BUILD_H__
#include <float.h>
#include "bvh.h"
#include "bvh_binning.h"
#include "bvh_unaligned.h"
#include "util_boundbox.h"
#include "util_task.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class BVHBuildTask;
class BVHSpatialSplitBuildTask;
class BVHParams;
class InnerNode;
class Mesh;
class Object;
class Progress;
/* BVH Builder */
class BVHBuild
{
public:
/* Constructor/Destructor */
BVHBuild(const vector<Object*>& objects,
array<int>& prim_type,
array<int>& prim_index,
array<int>& prim_object,
const BVHParams& params,
Progress& progress);
~BVHBuild();
BVHNode *run();
protected:
friend class BVHMixedSplit;
friend class BVHObjectSplit;
friend class BVHSpatialSplit;
friend class BVHBuildTask;
friend class BVHSpatialSplitBuildTask;
friend class BVHObjectBinning;
/* Adding references. */
void add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh, int i);
void add_reference_object(BoundBox& root, BoundBox& center, Object *ob, int i);
void add_references(BVHRange& root);
/* Building. */
BVHNode *build_node(const BVHRange& range,
vector<BVHReference> *references,
int level,
int thread_id);
BVHNode *build_node(const BVHObjectBinning& range, int level);
BVHNode *create_leaf_node(const BVHRange& range,
const vector<BVHReference>& references);
BVHNode *create_object_leaf_nodes(const BVHReference *ref, int start, int num);
bool range_within_max_leaf_size(const BVHRange& range,
const vector<BVHReference>& references) const;
/* Threads. */
enum { THREAD_TASK_SIZE = 4096 };
void thread_build_node(InnerNode *node,
int child,
BVHObjectBinning *range,
int level);
void thread_build_spatial_split_node(InnerNode *node,
int child,
BVHRange *range,
vector<BVHReference> *references,
int level,
int thread_id);
thread_mutex build_mutex;
/* Progress. */
void progress_update();
/* Tree rotations. */
void rotate(BVHNode *node, int max_depth);
void rotate(BVHNode *node, int max_depth, int iterations);
/* Objects and primitive references. */
vector<Object*> objects;
vector<BVHReference> references;
int num_original_references;
/* Output primitive indexes and objects. */
array<int>& prim_type;
array<int>& prim_index;
array<int>& prim_object;
/* Build parameters. */
BVHParams params;
/* Progress reporting. */
Progress& progress;
double progress_start_time;
size_t progress_count;
size_t progress_total;
size_t progress_original_total;
/* Spatial splitting. */
float spatial_min_overlap;
vector<BVHSpatialStorage> spatial_storage;
size_t spatial_free_index;
thread_spin_lock spatial_spin_lock;
/* Threads. */
TaskPool task_pool;
/* Unaligned building. */
BVHUnaligned unaligned_heuristic;
};
CCL_NAMESPACE_END
#endif /* __BVH_BUILD_H__ */