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sandey
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blender
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7d68b37032
blender
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source
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gameengine
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Physics
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Mitchell Stokes
4e604642de
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.
2012-12-26 01:50:01 +00:00
..
Bullet
BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using.
2012-12-26 01:50:01 +00:00
common
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.
2012-12-26 01:25:53 +00:00
Dummy
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00