forked from bartvdbraak/blender
f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
119 lines
2.5 KiB
C++
119 lines
2.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef _GPW_CANVAS_H_
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#define _GPW_CANVAS_H_
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#endif
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#include <iostream>
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#include <windows.h>
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#include <gl/gl.h>
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#include "GPC_Canvas.h"
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class GPW_Canvas : public GPC_Canvas
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{
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protected:
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/** The window handle. */
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HWND m_hWnd;
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/** Rendering context. */
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HGLRC m_hRC;
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/** Device Context. */
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HDC m_hDC;
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public:
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/**
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* Constructor.
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*/
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GPW_Canvas(HWND hWnd, HDC hDC, int width, int height);
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/**
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* Destructor.
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*/
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virtual ~GPW_Canvas(void);
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virtual void Init(void);
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/**
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* Moves the cursor to a new location.
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* @param x The x-coordinate of the new location.
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* @param x The y-coordinate of the new location.
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*/
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virtual void SetMousePosition(int x, int y);
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/**
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* Sets the cursor shape and/or visibility.
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* @param mousestate The new state ofthe cursor.
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*/
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virtual void SetMouseState(RAS_MouseState mousestate);
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bool BeginDraw(void);
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void EndDraw(void);
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virtual void SwapBuffers(void);
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virtual HDC GetHDC(void)
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{
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return m_hDC;
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}
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virtual void SetHDC(HDC hDC)
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{
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if (hDC != m_hDC) {
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m_hDC = hDC;
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}
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}
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virtual HGLRC GetHGLRC(void)
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{
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return m_hRC;
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}
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protected:
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/**
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* Hides the mouse cursor.
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*/
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void HideCursor(void);
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/**
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* Shows the mouse cursor.
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*/
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void ShowCursor(void);
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};
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#endif // _GPW_CANVAS_H_
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