forked from bartvdbraak/blender
3b91ea4309
Make game engine materials use Zoffs in Materials. Added Python material hooks.
35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
# $Id$
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"""
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New Python Functionality in this Version of Blender
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===================================================
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This document lists what has been changed in the Game Engine Python API.
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Blender CVS
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- Added L{KX_GameObject}.getDistanceTo() method. (thanks Charlie C)
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- Added L{KX_PolygonMaterial} module
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Blender 2.36
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------------
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- Added L{KX_CameraActuator} methods (thanks snail)
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Blender 2.35
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------------
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- Added tic rate methods to L{GameLogic}
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- Added stereo eye separation and focal length methods to L{Rasterizer}.
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- Fixed L{Rasterizer}.makeScreenshot() method.
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- Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic}
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Blender 2.34
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------------
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- Added getType() and setType() to L{BL_ActionActuator} and L{KX_SoundActuator} (sgefant)
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- New Scene module: L{KX_Scene}
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- New Camera module: L{KX_Camera}
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- New Light module: L{KX_Light}
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- Added attributes to L{KX_GameObject}, L{KX_VertexProxy}
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- L{KX_SCA_AddObjectActuator}.setObject(), L{KX_TrackToActuator}.setObject() and
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L{KX_SceneActuator}.setCamera() now accept L{KX_GameObject}s as parameters
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"""
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