forked from bartvdbraak/blender
7d8f0fce7a
from Lorenzo Tozzi (oni_niubbo) with minor edits. --- from the tracker The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated (length, angles, etc.). Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'. The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button and hitting enter won't confirm the previous value, but will change it (very badly also). Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing. This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become '34um'. --- end note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |