blender/release/scripts/ui/space_node.py
Campbell Barton 2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00

119 lines
2.6 KiB
Python

import bpy
class NODE_HT_header(bpy.types.Header):
__space_type__ = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("NODE_MT_view")
sub.itemM("NODE_MT_select")
sub.itemM("NODE_MT_add")
sub.itemM("NODE_MT_node")
row = layout.row()
row.itemR(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
ob = snode.id_from
id = snode.id
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if id:
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.itemR(snode, "texture_type", text="", expand=True)
id = snode.id
id_from = snode.id_from
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if id:
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
id = snode.id
layout.itemR(id, "use_nodes")
layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
layout.itemR(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
__space_type__ = 'NODE_EDITOR'
__label__ = "View"
def draw(self, context):
layout = self.layout
# layout.itemO("grease_pencil..")
# layout.itemS()
layout.itemO("view2d.zoom_in")
layout.itemO("view2d.zoom_out")
layout.itemS()
layout.itemO("node.view_all")
layout.itemO("screen.screen_full_area")
class NODE_MT_select(bpy.types.Menu):
__space_type__ = 'NODE_EDITOR'
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("node.select_border")
layout.itemS()
layout.itemO("node.select_all")
layout.itemO("node.select_linked_from")
layout.itemO("node.select_linked_to")
class NODE_MT_node(bpy.types.Menu):
__space_type__ = 'NODE_EDITOR'
__label__ = "Node"
def draw(self, context):
layout = self.layout
layout.itemO("tfm.translate")
layout.itemO("tfm.resize")
layout.itemO("tfm.rotate")
layout.itemS()
layout.itemO("node.duplicate")
layout.itemO("node.delete")
# XXX
# layout.itemS()
# layout.itemO("node.make_link")
layout.itemS()
layout.itemO("node.group_edit")
layout.itemO("node.group_ungroup")
layout.itemO("node.group_make")
layout.itemS()
layout.itemO("node.visibility_toggle")
# XXX
# layout.itemO("node.rename")
# layout.itemS()
# layout.itemO("node.show_cyclic_dependencies")
bpy.types.register(NODE_HT_header)
bpy.types.register(NODE_MT_view)
bpy.types.register(NODE_MT_select)
bpy.types.register(NODE_MT_node)