blender/source/gameengine
Campbell Barton 7dbc9dc719 BGE Python API cleanup - no functionality changes
- comments to PyObjectPlus.h
- remove unused/commented junk.
- renamed PyDestructor to py_base_dealloc for consistency
- all the PyTypeObject's were still using the sizeof() their class, can use sizeof(PyObjectPlus_Proxy) now which is smaller too.
2009-04-19 14:57:52 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE Python API cleanup - no functionality changes 2009-04-19 14:57:52 +00:00
Expressions BGE Python API cleanup - no functionality changes 2009-04-19 14:57:52 +00:00
GameLogic BGE Python API cleanup - no functionality changes 2009-04-19 14:57:52 +00:00
GamePlayer This is patch [#18408] Build issues with make on Cygwin hosted MinGW (2.48.1) 2009-04-15 16:23:13 +00:00
Ketsji BGE Python API cleanup - no functionality changes 2009-04-19 14:57:52 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics Fixing SND_Scene.h missing include problems with cmake + bullet 2009-04-17 13:42:40 +00:00
PyDoc BGE bug #18168: Get local orientation of object using game engine python script system. Added localOrientation and worldOrientation. orientation attribute deprecated. Same for position and scaling. World attributes are read-only except for worldPosition. Add systematic check on NULL SGNode in all python functions. This is necessary to handle zombie objects (deleted by the game but kept alive by a reference in a list). 2009-04-15 21:17:08 +00:00
Rasterizer BGE: restore a feature that was lost in 2.48: sharing of display lists between duplicated objects. 2009-04-18 09:14:51 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE Python API 2009-04-19 12:46:39 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00