blender/source/gameengine
Benoit Bolsee 7e031b7a39 Correction on BGE fixes:
- check that an object has been created before setting the physics environment
- check that there is an active camera before using it
- when a camera is deleted, remove it from m_cameras list
2008-03-21 22:44:12 +00:00
..
BlenderRoutines BGE memleak fixed: game actuator does not release file buffer 2008-03-09 21:37:01 +00:00
Converter Correction on BGE fixes: 2008-03-21 22:44:12 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GamePlayer Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback. 2008-02-13 13:55:22 +00:00
Ketsji Correction on BGE fixes: 2008-03-21 22:44:12 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics BGE crash when using angV & linV actuator on static objects 2008-03-10 21:30:35 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer BGE memleak fix: OpenGL Display Lists not deleted when switching scene 2008-03-09 22:02:32 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00