blender/source/gameengine/Physics
Porteries Tristan 546031b694 BGE : fix bugs with physics collision mask/group
Currently there are bugs with physics objects in inactive layers,
character and softbody.
I added a function in CcdPhysicsEnvironement to know if a physics
controller is currently active and for soft body I added the correct function in UpdateCcdPhysicsController to re-add a softbody in the dynamics world.

The bug was introduced in D1243 commit 3d55859

Reviewers: hg1, scorpion81, lordloki, moguri, agoose77, sergof

Reviewed By: sergof

Subscribers: youle, moguri

Differential Revision: https://developer.blender.org/D1253
2015-04-24 11:57:38 +02:00
..
Bullet BGE : fix bugs with physics collision mask/group 2015-04-24 11:57:38 +02:00
common BGE: Support for collision group/mask from the api + activated on EndObject. 2015-04-19 01:04:22 +02:00
Dummy BGE debug API and actuator 2014-07-11 16:00:14 -07:00