blender/source/gameengine/Physics/Bullet
Campbell Barton e002bcd876 bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
2010-10-25 17:08:40 +00:00
..
CcdGraphicController.cpp BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127 2009-11-15 23:58:56 +00:00
CcdGraphicController.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp BGE patch #22623 applied: new bound type: Capsule. 2010-08-28 20:56:54 +00:00
CcdPhysicsController.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp Quiet compiler warnings. 2010-10-20 12:33:00 +00:00
CcdPhysicsEnvironment.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
CMakeLists.txt bugfix [#22277] Absolute Shapekeys crash (in BGE) 2010-10-25 17:08:40 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00