forked from bartvdbraak/blender
acca04bf33
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
308 lines
9.9 KiB
Python
308 lines
9.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
|
|
|
|
class PhysicButtonsPanel():
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "physics"
|
|
|
|
@staticmethod
|
|
def poll(context):
|
|
ob = context.object
|
|
rd = context.scene.render
|
|
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
|
|
|
|
|
|
class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Fluid"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
md = context.fluid
|
|
|
|
split = layout.split()
|
|
|
|
if md:
|
|
# remove modifier + settings
|
|
split.set_context_pointer("modifier", md)
|
|
split.operator("object.modifier_remove", text="Remove")
|
|
|
|
row = split.row(align=True)
|
|
row.prop(md, "render", text="")
|
|
row.prop(md, "realtime", text="")
|
|
|
|
fluid = md.settings
|
|
|
|
else:
|
|
# add modifier
|
|
split.operator("object.modifier_add", text="Add").type = 'FLUID_SIMULATION'
|
|
split.label()
|
|
|
|
fluid = None
|
|
|
|
|
|
if fluid:
|
|
row = layout.row()
|
|
row.prop(fluid, "type")
|
|
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
|
|
row.prop(fluid, "active", text="")
|
|
|
|
layout = layout.column()
|
|
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
|
|
layout.active = fluid.active
|
|
|
|
if fluid.type == 'DOMAIN':
|
|
layout.operator("fluid.bake", text="Bake Fluid Simulation", icon='MOD_FLUIDSIM')
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Resolution:")
|
|
col.prop(fluid, "resolution", text="Final")
|
|
col.label(text="Render Display:")
|
|
col.prop(fluid, "render_display_mode", text="")
|
|
|
|
col = split.column()
|
|
col.label(text="Required Memory: " + fluid.memory_estimate)
|
|
col.prop(fluid, "preview_resolution", text="Preview")
|
|
col.label(text="Viewport Display:")
|
|
col.prop(fluid, "viewport_display_mode", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Time:")
|
|
sub = col.column(align=True)
|
|
sub.prop(fluid, "start_time", text="Start")
|
|
sub.prop(fluid, "end_time", text="End")
|
|
|
|
col = split.column()
|
|
col.label()
|
|
col.prop(fluid, "generate_speed_vectors")
|
|
col.prop(fluid, "reverse_frames")
|
|
|
|
layout.prop(fluid, "path", text="")
|
|
|
|
elif fluid.type == 'FLUID':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Volume Initialization:")
|
|
col.prop(fluid, "volume_initialization", text="")
|
|
col.prop(fluid, "export_animated_mesh")
|
|
|
|
col = split.column()
|
|
col.label(text="Initial Velocity:")
|
|
col.prop(fluid, "initial_velocity", text="")
|
|
|
|
elif fluid.type == 'OBSTACLE':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Volume Initialization:")
|
|
col.prop(fluid, "volume_initialization", text="")
|
|
col.prop(fluid, "export_animated_mesh")
|
|
|
|
col = split.column()
|
|
col.label(text="Slip Type:")
|
|
col.prop(fluid, "slip_type", text="")
|
|
if fluid.slip_type == 'PARTIALSLIP':
|
|
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
|
|
|
|
col.label(text="Impact:")
|
|
col.prop(fluid, "impact_factor", text="Factor")
|
|
|
|
elif fluid.type == 'INFLOW':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Volume Initialization:")
|
|
col.prop(fluid, "volume_initialization", text="")
|
|
col.prop(fluid, "export_animated_mesh")
|
|
col.prop(fluid, "local_coordinates")
|
|
|
|
col = split.column()
|
|
col.label(text="Inflow Velocity:")
|
|
col.prop(fluid, "inflow_velocity", text="")
|
|
|
|
elif fluid.type == 'OUTFLOW':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Volume Initialization:")
|
|
col.prop(fluid, "volume_initialization", text="")
|
|
col.prop(fluid, "export_animated_mesh")
|
|
|
|
split.column()
|
|
|
|
elif fluid.type == 'PARTICLE':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Influence:")
|
|
col.prop(fluid, "particle_influence", text="Size")
|
|
col.prop(fluid, "alpha_influence", text="Alpha")
|
|
|
|
col = split.column()
|
|
col.label(text="Type:")
|
|
col.prop(fluid, "drops")
|
|
col.prop(fluid, "floats")
|
|
col.prop(fluid, "tracer")
|
|
|
|
layout.prop(fluid, "path", text="")
|
|
|
|
elif fluid.type == 'CONTROL':
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="")
|
|
col.prop(fluid, "quality", slider=True)
|
|
col.prop(fluid, "reverse_frames")
|
|
|
|
col = split.column()
|
|
col.label(text="Time:")
|
|
sub = col.column(align=True)
|
|
sub.prop(fluid, "start_time", text="Start")
|
|
sub.prop(fluid, "end_time", text="End")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Attraction Force:")
|
|
sub = col.column(align=True)
|
|
sub.prop(fluid, "attraction_strength", text="Strength")
|
|
sub.prop(fluid, "attraction_radius", text="Radius")
|
|
|
|
col = split.column()
|
|
col.label(text="Velocity Force:")
|
|
sub = col.column(align=True)
|
|
sub.prop(fluid, "velocity_strength", text="Strength")
|
|
sub.prop(fluid, "velocity_radius", text="Radius")
|
|
|
|
|
|
class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Domain World"
|
|
bl_default_closed = True
|
|
|
|
@staticmethod
|
|
def poll(context):
|
|
md = context.fluid
|
|
return md and md.settings and (md.settings.type == 'DOMAIN')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
fluid = context.fluid.settings
|
|
scene = context.scene
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
if scene.use_gravity:
|
|
col.label(text="Using Scene Gravity", icon="SCENE_DATA")
|
|
sub = col.column()
|
|
sub.enabled = False
|
|
sub.prop(fluid, "gravity", text="")
|
|
else:
|
|
col.label(text="Gravity:")
|
|
col.prop(fluid, "gravity", text="")
|
|
|
|
if scene.unit_settings.system != 'NONE':
|
|
col.label(text="Using Scene Size Units", icon="SCENE_DATA")
|
|
sub = col.column()
|
|
sub.enabled = False
|
|
sub.prop(fluid, "real_world_size", text="Metres")
|
|
else:
|
|
col.label(text="Real World Size:")
|
|
col.prop(fluid, "real_world_size", text="Metres")
|
|
|
|
col = split.column()
|
|
col.label(text="Viscosity Presets:")
|
|
sub = col.column(align=True)
|
|
sub.prop(fluid, "viscosity_preset", text="")
|
|
|
|
if fluid.viscosity_preset == 'MANUAL':
|
|
sub.prop(fluid, "viscosity_base", text="Base")
|
|
sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True)
|
|
|
|
col.label(text="Optimization:")
|
|
col.prop(fluid, "grid_levels", slider=True)
|
|
col.prop(fluid, "compressibility", slider=True)
|
|
|
|
|
|
class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Domain Boundary"
|
|
bl_default_closed = True
|
|
|
|
@staticmethod
|
|
def poll(context):
|
|
md = context.fluid
|
|
return md and md.settings and (md.settings.type == 'DOMAIN')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
fluid = context.fluid.settings
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Slip Type:")
|
|
col.prop(fluid, "slip_type", text="")
|
|
if fluid.slip_type == 'PARTIALSLIP':
|
|
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
|
|
|
|
col = split.column()
|
|
col.label(text="Surface:")
|
|
col.prop(fluid, "surface_smoothing", text="Smoothing")
|
|
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
|
|
|
|
|
|
class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
|
|
bl_label = "Domain Particles"
|
|
bl_default_closed = True
|
|
|
|
@staticmethod
|
|
def poll(context):
|
|
md = context.fluid
|
|
return md and md.settings and (md.settings.type == 'DOMAIN')
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
fluid = context.fluid.settings
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(fluid, "tracer_particles")
|
|
col.prop(fluid, "generate_particles")
|
|
|
|
|
|
def register():
|
|
pass
|
|
|
|
|
|
def unregister():
|
|
pass
|
|
|
|
if __name__ == "__main__":
|
|
register()
|