forked from bartvdbraak/blender
36fd42ac85
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONVEX_CONVEX_ALGORITHM_H
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#define CONVEX_CONVEX_ALGORITHM_H
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#include "BroadphaseCollision/CollisionAlgorithm.h"
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#include "NarrowPhaseCollision/GjkPairDetector.h"
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#include "NarrowPhaseCollision/PersistentManifold.h"
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#include "BroadphaseCollision/BroadphaseProxy.h"
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#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
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class ConvexPenetrationDepthSolver;
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///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
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class ConvexConvexAlgorithm : public CollisionAlgorithm
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{
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ConvexPenetrationDepthSolver* m_penetrationDepthSolver;
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VoronoiSimplexSolver m_simplexSolver;
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GjkPairDetector m_gjkPairDetector;
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bool m_useEpa;
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public:
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BroadphaseProxy m_box0;
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BroadphaseProxy m_box1;
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bool m_ownManifold;
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PersistentManifold* m_manifoldPtr;
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bool m_lowLevelOfDetail;
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void CheckPenetrationDepthSolver();
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public:
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ConvexConvexAlgorithm(PersistentManifold* mf,const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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virtual ~ConvexConvexAlgorithm();
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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void SetLowLevelOfDetail(bool useLowLevel);
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float GetCollisionImpulse() const;
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const PersistentManifold* GetManifold()
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{
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return m_manifoldPtr;
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}
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};
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#endif //CONVEX_CONVEX_ALGORITHM_H
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