forked from bartvdbraak/blender
36fd42ac85
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef EMPTY_ALGORITH
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#define EMPTY_ALGORITH
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#include "BroadphaseCollision/CollisionAlgorithm.h"
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#define ATTRIBUTE_ALIGNED(a)
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///EmptyAlgorithm is a stub for unsupported collision pairs.
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///The dispatcher can dispatch a persistent EmptyAlgorithm to avoid a search every frame.
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class EmptyAlgorithm : public CollisionAlgorithm
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{
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public:
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EmptyAlgorithm(const CollisionAlgorithmConstructionInfo& ci);
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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} ATTRIBUTE_ALIGNED(16);
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#endif //EMPTY_ALGORITH
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