forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
64 lines
2.0 KiB
C++
64 lines
2.0 KiB
C++
/*
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Copyright (c) 2005 Gino van den Bergen / Erwin Coumans http://continuousphysics.com
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef IDEBUG_DRAW__H
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#define IDEBUG_DRAW__H
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#include "SimdVector3.h"
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class IDebugDraw
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{
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public:
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enum DebugDrawModes
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{
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DBG_NoDebug=0,
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DBG_DrawAabb=1,
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DBG_DrawText=2,
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DBG_DrawFeaturesText=4,
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DBG_DrawContactPoints=8,
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DBG_NoDeactivation=16,
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DBG_NoHelpText = 32,
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DBG_DrawWireframe = 64,
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DBG_MAX_DEBUG_DRAW_MODE
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};
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virtual void DrawLine(const SimdVector3& from,const SimdVector3& to,const SimdVector3& color)=0;
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virtual void DrawContactPoint(const SimdVector3& PointOnB,const SimdVector3& normalOnB,float distance,int lifeTime,const SimdVector3& color)=0;
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virtual void SetDebugMode(int debugMode) =0;
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virtual int GetDebugMode() const = 0;
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};
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#endif //IDEBUG_DRAW__H
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