forked from bartvdbraak/blender
028c67c81e
The problem is that node trees (such as the Material, Lamp, and Compositor node trees) are stored as "nested node trees" on the affected datablocks. They are particularly troublesome to deal with, as the are not easily identified, and also cannot be easily mapped back to the ID's which actually own them. As a result, the usual automated methods do not work when dealing with these!
415 lines
15 KiB
Python
415 lines
15 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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if "bpy" in locals():
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from importlib import reload
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if "anim_utils" in locals():
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reload(anim_utils)
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del reload
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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IntProperty,
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BoolProperty,
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EnumProperty,
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StringProperty,
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)
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class ANIM_OT_keying_set_export(Operator):
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"Export Keying Set to a python script"
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bl_idname = "anim.keying_set_export"
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bl_label = "Export Keying Set..."
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filepath = StringProperty(
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subtype='FILE_PATH',
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)
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filter_folder = BoolProperty(
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name="Filter folders",
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default=True,
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options={'HIDDEN'},
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)
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filter_text = BoolProperty(
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name="Filter text",
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default=True,
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options={'HIDDEN'},
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)
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filter_python = BoolProperty(
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name="Filter python",
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default=True,
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options={'HIDDEN'},
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)
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def execute(self, context):
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if not self.filepath:
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raise Exception("Filepath not set")
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f = open(self.filepath, "w")
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if not f:
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raise Exception("Could not open file")
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scene = context.scene
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ks = scene.keying_sets.active
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f.write("# Keying Set: %s\n" % ks.bl_idname)
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f.write("import bpy\n\n")
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f.write("scene = bpy.context.scene\n\n")
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# Add KeyingSet and set general settings
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f.write("# Keying Set Level declarations\n")
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f.write("ks = scene.keying_sets.new(idname=\"%s\", name=\"%s\")\n"
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"" % (ks.bl_idname, ks.bl_label))
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f.write("ks.bl_description = \"%s\"\n" % ks.bl_description)
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if not ks.is_path_absolute:
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f.write("ks.is_path_absolute = False\n")
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f.write("\n")
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f.write("ks.use_insertkey_needed = %s\n" % ks.use_insertkey_needed)
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f.write("ks.use_insertkey_visual = %s\n" % ks.use_insertkey_visual)
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f.write("ks.use_insertkey_xyz_to_rgb = %s\n" % ks.use_insertkey_xyz_to_rgb)
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f.write("\n")
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# --------------------------------------------------------
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# generate and write set of lookups for id's used in paths
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# cache for syncing ID-blocks to bpy paths + shorthand's
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id_to_paths_cache = {}
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for ksp in ks.paths:
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if ksp.id is None:
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continue
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if ksp.id in id_to_paths_cache:
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continue
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"""
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- idtype_list is used to get the list of id-datablocks from
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bpy.data.* since this info isn't available elsewhere
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- id.bl_rna.name gives a name suitable for UI,
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with a capitalised first letter, but we need
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the plural form that's all lower case
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- special handling is needed for "nested" ID-blocks
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(e.g. nodetree in Material)
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"""
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if ksp.id.bl_rna.identifier.startswith("ShaderNodeTree"):
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# Find material or lamp using this node tree...
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id_bpy_path = "bpy.data.nodes[\"%s\"]"
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found = False
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for mat in bpy.data.materials:
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if mat.node_tree == ksp.id:
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id_bpy_path = "bpy.data.materials[\"%s\"].node_tree" % (mat.name)
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found = True
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break;
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if not found:
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for lamp in bpy.data.lamps:
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if lamp.node_tree == ksp.id:
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id_bpy_path = "bpy.data.lamps[\"%s\"].node_tree" % (lamp.name)
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found = True
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break;
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if not found:
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self.report({'WARN'}, "Could not find material or lamp using Shader Node Tree - %s" % (ksp.id))
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elif ksp.id.bl_rna.identifier.startswith("CompositorNodeTree"):
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# Find compositor nodetree using this node tree...
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for scene in bpy.data.scenes:
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if scene.node_tree == ksp.id:
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id_bpy_path = "bpy.data.scenes[\"%s\"].node_tree" % (scene.name)
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break;
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else:
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self.report({'WARN'}, "Could not find scene using Compositor Node Tree - %s" % (ksp.id))
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else:
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idtype_list = ksp.id.bl_rna.name.lower() + "s"
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id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
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# shorthand ID for the ID-block (as used in the script)
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short_id = "id_%d" % len(id_to_paths_cache)
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# store this in the cache now
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id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
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f.write("# ID's that are commonly used\n")
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for id_pair in id_to_paths_cache.values():
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f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
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f.write("\n")
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# write paths
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f.write("# Path Definitions\n")
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for ksp in ks.paths:
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f.write("ksp = ks.paths.add(")
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# id-block + data_path
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if ksp.id:
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# find the relevant shorthand from the cache
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id_bpy_path = id_to_paths_cache[ksp.id][0]
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else:
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id_bpy_path = "None" # XXX...
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f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
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# array index settings (if applicable)
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if ksp.use_entire_array:
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f.write(", index=-1")
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else:
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f.write(", index=%d" % ksp.array_index)
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# grouping settings (if applicable)
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# NOTE: the current default is KEYINGSET, but if this changes,
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# change this code too
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if ksp.group_method == 'NAMED':
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f.write(", group_method='%s', group_name=\"%s\"" %
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(ksp.group_method, ksp.group))
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elif ksp.group_method != 'KEYINGSET':
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f.write(", group_method='%s'" % ksp.group_method)
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# finish off
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f.write(")\n")
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f.write("\n")
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f.close()
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return {'FINISHED'}
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def invoke(self, context, event):
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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class BakeAction(Operator):
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"""Bake object/pose loc/scale/rotation animation to a new action"""
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bl_idname = "nla.bake"
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bl_label = "Bake Action"
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bl_options = {'REGISTER', 'UNDO'}
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frame_start = IntProperty(
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name="Start Frame",
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description="Start frame for baking",
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min=0, max=300000,
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default=1,
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)
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frame_end = IntProperty(
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name="End Frame",
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description="End frame for baking",
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min=1, max=300000,
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default=250,
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)
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step = IntProperty(
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name="Frame Step",
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description="Frame Step",
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min=1, max=120,
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default=1,
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)
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only_selected = BoolProperty(
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name="Only Selected",
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description="Only key selected object/bones",
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default=True,
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)
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visual_keying = BoolProperty(
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name="Visual Keying",
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description="Keyframe from the final transformations (with constraints applied)",
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default=False,
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)
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clear_constraints = BoolProperty(
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name="Clear Constraints",
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description="Remove all constraints from keyed object/bones, and do 'visual' keying",
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default=False,
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)
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clear_parents = BoolProperty(
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name="Clear Parents",
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description="Bake animation onto the object then clear parents (objects only)",
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default=False,
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)
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use_current_action = BoolProperty(
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name="Overwrite Current Action",
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description="Bake animation into current action, instead of creating a new one "
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"(useful for baking only part of bones in an armature)",
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default=False,
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)
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bake_types = EnumProperty(
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name="Bake Data",
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description="Which data's transformations to bake",
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options={'ENUM_FLAG'},
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items=(('POSE', "Pose", "Bake bones transformations"),
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('OBJECT', "Object", "Bake object transformations"),
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),
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default={'POSE'},
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)
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def execute(self, context):
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from bpy_extras import anim_utils
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action = None
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if self.use_current_action:
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obj = context.object
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if obj.animation_data:
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action = obj.animation_data.action
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action = anim_utils.bake_action(self.frame_start,
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self.frame_end,
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frame_step=self.step,
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only_selected=self.only_selected,
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do_pose='POSE' in self.bake_types,
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do_object='OBJECT' in self.bake_types,
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do_visual_keying=self.visual_keying,
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do_constraint_clear=self.clear_constraints,
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do_parents_clear=self.clear_parents,
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do_clean=True,
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action=action,
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)
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if action is None:
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self.report({'INFO'}, "Nothing to bake")
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return {'CANCELLED'}
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return {'FINISHED'}
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def invoke(self, context, event):
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scene = context.scene
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self.frame_start = scene.frame_start
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self.frame_end = scene.frame_end
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self.bake_types = {'POSE'} if context.mode == 'POSE' else {'OBJECT'}
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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class ClearUselessActions(Operator):
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"""Mark actions with no F-Curves for deletion after save & reload of """ \
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"""file preserving \"action libraries\""""
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bl_idname = "anim.clear_useless_actions"
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bl_label = "Clear Useless Actions"
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bl_options = {'REGISTER', 'UNDO'}
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only_unused = BoolProperty(name="Only Unused",
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description="Only unused (Fake User only) actions get considered",
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default=True)
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@classmethod
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def poll(cls, context):
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return bool(bpy.data.actions)
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def execute(self, context):
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removed = 0
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for action in bpy.data.actions:
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# if only user is "fake" user...
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if ((self.only_unused is False) or
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(action.use_fake_user and action.users == 1)):
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# if it has F-Curves, then it's a "action library"
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# (i.e. walk, wave, jump, etc.)
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# and should be left alone as that's what fake users are for!
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if not action.fcurves:
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# mark action for deletion
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action.user_clear()
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removed += 1
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self.report({'INFO'}, "Removed %d empty and/or fake-user only Actions"
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% removed)
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return {'FINISHED'}
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class UpdateAnimatedTransformConstraint(Operator):
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"""Update fcurves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)"""
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bl_idname = "anim.update_animated_transform_constraints"
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bl_label = "Update Animated Transform Constraints"
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bl_options = {'REGISTER', 'UNDO'}
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use_convert_to_radians = BoolProperty(
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name="Convert To Radians",
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description="Convert fcurves/drivers affecting rotations to radians (Warning: use this only once!)",
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default=True,
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)
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def execute(self, context):
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import animsys_refactor
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from math import radians
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import io
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from_paths = {"from_max_x", "from_max_y", "from_max_z", "from_min_x", "from_min_y", "from_min_z"}
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to_paths = {"to_max_x", "to_max_y", "to_max_z", "to_min_x", "to_min_y", "to_min_z"}
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paths = from_paths | to_paths
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def update_cb(base, class_name, old_path, fcurve, options):
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# print(options)
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def handle_deg2rad(fcurve):
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if fcurve is not None:
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if hasattr(fcurve, "keyframes"):
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for k in fcurve.keyframes:
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k.co.y = radians(k.co.y)
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for mod in fcurve.modifiers:
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if mod.type == 'GENERATOR':
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if mod.mode == 'POLYNOMIAL':
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mod.coefficients[:] = [radians(c) for c in mod.coefficients]
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else: # if mod.type == 'POLYNOMIAL_FACTORISED':
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mod.coefficients[:2] = [radians(c) for c in mod.coefficients[:2]]
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elif mod.type == 'FNGENERATOR':
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mod.amplitude = radians(mod.amplitude)
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fcurve.update()
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data = ...
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try:
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data = eval("base." + old_path)
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except:
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pass
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ret = (data, old_path)
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if isinstance(base, bpy.types.TransformConstraint) and data is not ...:
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new_path = None
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map_info = base.map_from if old_path in from_paths else base.map_to
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if map_info == 'ROTATION':
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new_path = old_path + "_rot"
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if options is not None and options["use_convert_to_radians"]:
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handle_deg2rad(fcurve)
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elif map_info == 'SCALE':
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new_path = old_path + "_scale"
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if new_path is not None:
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data = ...
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try:
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data = eval("base." + new_path)
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except:
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pass
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ret = (data, new_path)
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#print(ret)
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return ret
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options = {"use_convert_to_radians": self.use_convert_to_radians}
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replace_ls = [("TransformConstraint", p, update_cb, options) for p in paths]
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log = io.StringIO()
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animsys_refactor.update_data_paths(replace_ls, log)
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context.scene.frame_set(context.scene.frame_current)
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log = log.getvalue()
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if log:
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print(log)
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text = bpy.data.texts.new("UpdateAnimatedTransformConstraint Report")
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text.from_string(log)
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self.report({'INFO'}, "Complete report available on '%s' text datablock" % text.name)
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return {'FINISHED'}
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