forked from bartvdbraak/blender
ed47be3bf2
* Reverted the general activation of __KERNEL_SHADING__. Better to handle this in the device file. This way each platform gets specifically what it is capable of atm. * Nvidia has Shading + Multi Closure * AMD (Apple) has only Clay Render * AMD (non Apple) has Basic Shading |
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.. | ||
audaspace | ||
boolop | ||
bsp | ||
container | ||
cycles | ||
decimation | ||
dualcon | ||
elbeem | ||
ffmpeg | ||
ghost | ||
guardedalloc | ||
iksolver | ||
itasc | ||
memutil | ||
mikktspace | ||
moto | ||
opennl | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt | ||
SConscript |