blender/release/scripts
Lukas Tönne d8cf12fe5a Debug drawing for simulations, to aid in visualizing abstract data such
as forces, velocities, contact points etc.

This uses a hash table to store debug elements (dots, lines, vectors at
this point). The hash table allows continuous display of elements that
are generated only in certain time steps, e.g. contact points, while
avoiding massive memory allocation. In any case, this system is really
a development feature, but very helpful in finding issues with the
internal solver data.
2015-01-20 09:29:56 +01:00
..
addons@1068cf3057 Submodules: Make them pointing to the master branch 2015-01-07 00:18:18 +05:00
addons_contrib@24d59d37f7 Point submodules ot latest release tags 2015-01-06 18:48:04 +05:00
freestyle Freestyle: Avoid quietly ignoring errors in parameter_editor.lineset_pre callbacks. 2014-12-02 23:08:22 +09:00
modules I18n tools minor update. 2015-01-19 20:49:36 +01:00
presets Viewport: Add adjustable safe areas, 3d-view & VSE 2015-01-19 16:47:57 +11:00
startup Debug drawing for simulations, to aid in visualizing abstract data such 2015-01-20 09:29:56 +01:00
templates_osl Cycles: Remove Westin closure. 2014-10-03 16:03:49 +02:00
templates_py Fix T43206: region_2d_to_origin_3d has no ortho offset 2015-01-13 05:41:56 +11:00