blender/extern/bullet/SConscript
Nathan Letwory 45c1f23f19 Apply patch #5127 by Joseph Eagar (joeedh)
* This addresses the long command-line problem when building with SCons/MingW on windows through a dosbox (cmd.exe).

My test buildpath was: C:\Documents and Settings\nathan\My Documents\blender\build\win32-mingw
Should be rather long enough, don't you think?

/Nathan
2006-10-27 09:01:42 +00:00

41 lines
1.7 KiB
Python

#!/usr/bin/python
import sys
import os
Import('env')
defs = 'USE_DOUBLES QHULL _LIB'
cflags = []
if env['OURPLATFORM']=='win32-vc':
defs += ' WIN32 NDEBUG _WINDOWS _LIB'
#cflags += ['/MT', '/W3', '/GX', '/O2', '/Op']
cflags += ['/MT', '/W3', '/GX', '/Og', '/Ot', '/Ob1', '/Op', '/G6']
elif env['OURPLATFORM']=='win32-mingw':
defs += ' NDEBUG'
cflags += ['-O2']
elif sys.platform=='linux2' or sys.platform=='linux-i386' or sys.platform=='freebsd4' or sys.platform=='freebsd5':
defs += ' NDEBUG'
cflags += ['-O2']
elif sys.platform=='darwin':
defs += ' NDEBUG'
cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc' , '-mtune=G4']
sources = env.Glob("Bullet/BroadphaseCollision/*.cpp")
sources += env.Glob("Bullet/CollisionShapes/*.cpp")
sources += env.Glob("Bullet/NarrowPhaseCollision/*.cpp")
sources += env.Glob("Bullet/CollisionDispatch/*.cpp")
sources += env.Glob("BulletDynamics/ConstraintSolver/*.cpp")
sources += env.Glob("BulletDynamics/Vehicle/*.cpp")
sources += env.Glob("BulletDynamics/Dynamics/*.cpp")
incs = '. Bullet BulletDynamics LinearMath'
if env['OURPLATFORM'] == 'win32-mingw':
s1 = sources[:len(sources)/2]
s2 = sources[len(sources)/2:len(sources)]
env.BlenderLib ( libname = 'extern_bullet1', sources=s1, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[21, 170], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2', sources=s2, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )
else:
env.BlenderLib ( libname = 'extern_bullet', sources=sources, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags )