forked from bartvdbraak/blender
824ed2e041
curves. On sharp 'peaking' curves the handle was calculated using both X and Y distance. This could result in overshooting. New code only evaluates the X distance, resulting in much more moderate sized handles. Thanks Gabio for the demo file! |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |