blender/release/scripts/startup/bl_ui/properties_render.py
Tamito Kajiyama e94abda66d New options in the Parameter Editor mode for controling the position of stroke thickness.
The new options enable a better control on the position of stroke thickness with
respect to stroke backbone geometry.  Three predefined positions are:
* center: thickness is evenly split to the left and right side of the stroke geometry.
* inside: strokes are drawn within object boundary.
* outside: strokes are drawn outside the object boundary.
Another option called "relative" allows users to specify the relative position by a
number between 0 (inside) and 1 (outside).

The thickness position options are applied only to strokes of the edge types SILHOUETTE
and BORDER, since these are the only edge types defined in terms of object boundary.
Strokes of other edge types are always using the "center" option.
2012-04-07 17:28:09 +00:00

1162 lines
40 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
class RENDER_MT_presets(Menu):
bl_label = "Render Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class RENDER_MT_ffmpeg_presets(Menu):
bl_label = "FFMPEG Presets"
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
draw = Menu.draw_preset
class RENDER_MT_framerate_presets(Menu):
bl_label = "Frame Rate Presets"
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
draw = Menu.draw_preset
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
rd = context.scene.render
return context.scene and (rd.engine in cls.COMPAT_ENGINES)
class RENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
row = layout.row()
row.operator("render.render", text="Image", icon='RENDER_STILL')
row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
layout.prop(rd, "display_mode", text="Display")
class RENDER_PT_layers(RenderButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
row = layout.row()
row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
row = layout.row()
rl = rd.layers.active
if rl:
row.prop(rl, "name")
row.prop(rd, "use_single_layer", text="", icon_only=True)
split = layout.split()
col = split.column()
col.prop(scene, "layers", text="Scene")
col.label(text="")
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
col = split.column()
col.prop(rl, "layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "layers_zmask", text="")
layout.separator()
layout.label(text="Include:")
split = layout.split()
col = split.column()
col.prop(rl, "use_zmask")
row = col.row()
row.prop(rl, "invert_zmask", text="Negate")
row.active = rl.use_zmask
col.prop(rl, "use_all_z")
col = split.column()
col.prop(rl, "use_solid")
col.prop(rl, "use_halo")
col.prop(rl, "use_ztransp")
col.prop(rl, "use_sky")
col = split.column()
col.prop(rl, "use_edge_enhance")
col.prop(rl, "use_strand")
col.prop(rl, "use_freestyle")
layout.separator()
split = layout.split()
col = split.column()
col.label(text="Passes:")
col.prop(rl, "use_pass_combined")
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_vector")
col.prop(rl, "use_pass_normal")
col.prop(rl, "use_pass_uv")
col.prop(rl, "use_pass_mist")
col.prop(rl, "use_pass_object_index")
col.prop(rl, "use_pass_material_index")
col.prop(rl, "use_pass_color")
col = split.column()
col.label()
col.prop(rl, "use_pass_diffuse")
row = col.row()
row.prop(rl, "use_pass_specular")
row.prop(rl, "exclude_specular", text="")
row = col.row()
row.prop(rl, "use_pass_shadow")
row.prop(rl, "exclude_shadow", text="")
row = col.row()
row.prop(rl, "use_pass_emit")
row.prop(rl, "exclude_emit", text="")
row = col.row()
row.prop(rl, "use_pass_ambient_occlusion")
row.prop(rl, "exclude_ambient_occlusion", text="")
row = col.row()
row.prop(rl, "use_pass_environment")
row.prop(rl, "exclude_environment", text="")
row = col.row()
row.prop(rl, "use_pass_indirect")
row.prop(rl, "exclude_indirect", text="")
row = col.row()
row.prop(rl, "use_pass_reflection")
row.prop(rl, "exclude_reflection", text="")
row = col.row()
row.prop(rl, "use_pass_refraction")
row.prop(rl, "exclude_refraction", text="")
class RENDER_MT_lineset_specials(Menu):
bl_label = "Lineset Specials"
def draw(self, context):
layout = self.layout
layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
class RENDER_PT_freestyle(RenderButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
rl = rd.layers.active
return rl and rl.use_freestyle
def draw(self, context):
layout = self.layout
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
split = layout.split()
col = split.column()
col.prop(freestyle, "raycasting_algorithm", text="Raycasting Algorithm")
col.prop(freestyle, "mode", text="Control Mode")
col.label(text="Edge Detection Options:")
col.prop(freestyle, "use_smoothness")
col.prop(freestyle, "crease_angle")
if freestyle.mode == "EDITOR":
lineset = freestyle.linesets.active
col.label(text="Line Sets:")
row = col.row()
rows = 2
if lineset:
rows = 5
row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
sub = row.column()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
if lineset:
sub.separator()
subsub = sub.column(align=True)
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
else: # freestyle.mode == "SCRIPT"
col.prop(freestyle, "use_material_boundaries")
col.prop(freestyle, "use_ridges_and_valleys")
col.prop(freestyle, "use_suggestive_contours")
col.prop(freestyle, "use_advanced_options")
if freestyle.use_advanced_options:
col.prop(freestyle, "sphere_radius")
col.prop(freestyle, "kr_derivative_epsilon")
col.separator()
col.operator("scene.freestyle_module_add")
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.context_pointer_set("freestyle_module", module)
row = box.row(align=True)
row.prop(module, "use", text="")
row.prop(module, "module_path", text="")
row.operator("scene.freestyle_module_remove", icon='X', text="")
row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
class RENDER_PT_freestyle_lineset(RenderButtonsPanel, Panel):
bl_label = "Freestyle: Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
rl = rd.layers.active
if rl and rl.use_freestyle:
freestyle = rl.freestyle_settings
return freestyle.mode == "EDITOR" and freestyle.linesets.active
return False
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column()
sub.prop(lineset, exclude_edge_type, text="")
sub.enabled = getattr(lineset, select_edge_type)
def draw(self, context):
layout = self.layout
rd = context.scene.render
rl = rd.layers.active
freestyle = rl.freestyle_settings
lineset = freestyle.linesets.active
split = layout.split()
col = split.column()
col.prop(lineset, "name")
col.prop(lineset, "select_by_visibility")
if lineset.select_by_visibility:
sub = col.row(align=True)
sub.prop(lineset, "visibility", expand=True)
if lineset.visibility == "RANGE":
sub = col.row(align=True)
sub.prop(lineset, "qi_start")
sub.prop(lineset, "qi_end")
col.separator() # XXX
col.prop(lineset, "select_by_edge_types")
if lineset.select_by_edge_types:
row = col.row()
row.prop(lineset, "edge_type_negation", expand=True)
row = col.row()
row.prop(lineset, "edge_type_combination", expand=True)
row = col.row()
sub = row.column()
self.draw_edge_type_buttons(sub, lineset, "silhouette")
self.draw_edge_type_buttons(sub, lineset, "border")
self.draw_edge_type_buttons(sub, lineset, "contour")
self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
sub = row.column()
self.draw_edge_type_buttons(sub, lineset, "crease")
self.draw_edge_type_buttons(sub, lineset, "edge_mark")
self.draw_edge_type_buttons(sub, lineset, "external_contour")
self.draw_edge_type_buttons(sub, lineset, "material_boundary")
col.separator() # XXX
col.prop(lineset, "select_by_face_marks")
if lineset.select_by_face_marks:
row = col.row()
row.prop(lineset, "face_mark_negation", expand=True)
row = col.row()
row.prop(lineset, "face_mark_condition", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_group")
if lineset.select_by_group:
col.prop(lineset, "group")
row = col.row()
row.prop(lineset, "group_negation", expand=True)
col.separator() # XXX
col.prop(lineset, "select_by_image_border")
class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, Panel):
bl_label = "Freestyle: Line Style"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
rl = rd.layers.active
if rl and rl.use_freestyle:
freestyle = rl.freestyle_settings
return freestyle.mode == "EDITOR" and freestyle.linesets.active
return False
def draw_modifier_box_header(self, box, modifier):
row = box.row()
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = "TRIA_DOWN"
else:
icon = "TRIA_RIGHT"
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
row.label(text=modifier.rna_type.name)
row.prop(modifier, "name", text="")
row.prop(modifier, "use", text="")
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row.operator("scene.freestyle_modifier_remove", icon='X', text="")
def draw_modifier_common(self, box, modifier):
row = box.row()
row.prop(modifier, "blend", text="")
row.prop(modifier, "influence")
def draw_modifier_color_ramp_common(self, box, modifier, has_range):
box.template_color_ramp(modifier, "color_ramp", expand=True)
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
row = box.row()
row.prop(modifier, "mapping", text="")
sub = row.column()
sub.prop(modifier, "invert")
if modifier.mapping == "CURVE":
sub.enabled = False
box.template_curve_mapping(modifier, "curve")
if has_range:
row = box.row(align=True)
row.prop(modifier, "range_min")
row.prop(modifier, "range_max")
if has_value:
row = box.row(align=True)
row.prop(modifier, "value_min")
row.prop(modifier, "value_max")
def draw_color_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_color_ramp_common(box, modifier, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'COLOR'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
row = box.row()
row.prop(modifier, "material_attr", text="")
sub = row.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attr in ["DIFF", "SPEC"]:
sub.enabled = True
show_ramp = modifier.use_ramp
else:
sub.enabled = False
show_ramp = True
if show_ramp:
self.draw_modifier_color_ramp_common(box, modifier, False)
def draw_alpha_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_curve_common(box, modifier, True, False)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'ALPHA'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, False)
def draw_thickness_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
self.draw_modifier_common(box, modifier)
if modifier.type == "ALONG_STROKE":
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "DISTANCE_FROM_OBJECT":
box.prop(modifier, "target")
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "DISTANCE_FROM_CAMERA":
self.draw_modifier_curve_common(box, modifier, True, True)
prop = box.operator("scene.freestyle_fill_range_by_selection")
prop.type = 'THICKNESS'
prop.name = modifier.name
elif modifier.type == "MATERIAL":
box.prop(modifier, "material_attr", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == "CALLIGRAPHY":
col = box.column()
col.prop(modifier, "orientation")
col.prop(modifier, "min_thickness")
col.prop(modifier, "max_thickness")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
self.draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
if modifier.type == "SAMPLING":
box.prop(modifier, "sampling")
elif modifier.type == "BEZIER_CURVE":
box.prop(modifier, "error")
elif modifier.type == "SINUS_DISPLACEMENT":
box.prop(modifier, "wavelength")
box.prop(modifier, "amplitude")
box.prop(modifier, "phase")
elif modifier.type == "SPATIAL_NOISE":
box.prop(modifier, "amplitude")
box.prop(modifier, "scale")
box.prop(modifier, "octaves")
sub = box.row()
sub.prop(modifier, "smooth")
sub.prop(modifier, "pure_random")
elif modifier.type == "PERLIN_NOISE_1D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "PERLIN_NOISE_2D":
box.prop(modifier, "frequency")
box.prop(modifier, "amplitude")
box.prop(modifier, "octaves")
box.prop(modifier, "angle")
box.prop(modifier, "seed")
elif modifier.type == "BACKBONE_STRETCHER":
box.prop(modifier, "backbone_length")
elif modifier.type == "TIP_REMOVER":
box.prop(modifier, "tip_length")
elif modifier.type == "POLYGONIZATION":
box.prop(modifier, "error")
elif modifier.type == "GUIDING_LINES":
box.prop(modifier, "offset")
elif modifier.type == "BLUEPRINT":
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
if modifier.shape in ["CIRCLES", "ELLIPSES"]:
box.prop(modifier, "random_radius")
box.prop(modifier, "random_center")
elif modifier.shape == "SQUARES":
box.prop(modifier, "backbone_length")
box.prop(modifier, "random_backbone")
elif modifier.type == "2D_OFFSET":
row = box.row(align=True)
row.prop(modifier, "start")
row.prop(modifier, "end")
row = box.row(align=True)
row.prop(modifier, "x")
row.prop(modifier, "y")
elif modifier.type == "2D_TRANSFORM":
box.prop(modifier, "pivot")
if modifier.pivot == "PARAM":
box.prop(modifier, "pivot_u")
elif modifier.pivot == "ABSOLUTE":
row = box.row(align=True)
row.prop(modifier, "pivot_x")
row.prop(modifier, "pivot_y")
row = box.row(align=True)
row.prop(modifier, "scale_x")
row.prop(modifier, "scale_y")
box.prop(modifier, "angle")
def draw(self, context):
layout = self.layout
rd = context.scene.render
rl = rd.layers.active
lineset = rl.freestyle_settings.linesets.active
linestyle = lineset.linestyle
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
row = layout.row(align=True)
row.prop(linestyle, "panel", expand=True)
if linestyle.panel == "STROKES":
# Chaining
col = layout.column()
col.prop(linestyle, "use_chaining", text="Chaining:")
sub = col.column()
sub.enabled = linestyle.use_chaining
sub.prop(linestyle, "chaining", text="")
if linestyle.chaining == "PLAIN":
sub.prop(linestyle, "same_object")
elif linestyle.chaining == "SKETCHY":
subsub = sub.row()
subsub.prop(linestyle, "same_object")
subsub.prop(linestyle, "rounds")
# Splitting
col = layout.column()
col.label(text="Splitting:")
row = col.row()
row.prop(linestyle, "material_boundary")
row = col.row()
sub = row.column()
sub.prop(linestyle, "use_min_angle", text="Min 2D Angle")
subsub = sub.split()
subsub.prop(linestyle, "min_angle", text="")
subsub.enabled = linestyle.use_min_angle
sub = row.column()
sub.prop(linestyle, "use_max_angle", text="Max 2D Angle")
subsub = sub.split()
subsub.prop(linestyle, "max_angle", text="")
subsub.enabled = linestyle.use_max_angle
col.prop(linestyle, "use_split_length", text="2D Length")
row = col.row()
row.prop(linestyle, "split_length", text="")
row.enabled = linestyle.use_split_length
# Selection
col = layout.column()
col.label(text="Selection:")
sub = col.row()
subcol = sub.column()
subcol.prop(linestyle, "use_min_length", text="Min 2D Length")
subsub = subcol.split()
subsub.prop(linestyle, "min_length", text="")
subsub.enabled = linestyle.use_min_length
subcol = sub.column()
subcol.prop(linestyle, "use_max_length", text="Max 2D Length")
subsub = subcol.split()
subsub.prop(linestyle, "max_length", text="")
subsub.enabled = linestyle.use_max_length
# Caps
col = layout.column()
col.label(text="Caps:")
row = col.row(align=True)
row.prop(linestyle, "caps", expand=True)
col = layout.column()
col.prop(linestyle, "use_dashed_line")
split = col.split()
split.enabled = linestyle.use_dashed_line
sub = split.column()
sub.label(text="Dash")
sub.prop(linestyle, "dash1", text="")
sub = split.column()
sub.label(text="Gap")
sub.prop(linestyle, "gap1", text="")
sub = split.column()
sub.label(text="Dash")
sub.prop(linestyle, "dash2", text="")
sub = split.column()
sub.label(text="Gap")
sub.prop(linestyle, "gap2", text="")
sub = split.column()
sub.label(text="Dash")
sub.prop(linestyle, "dash3", text="")
sub = split.column()
sub.label(text="Gap")
sub.prop(linestyle, "gap3", text="")
elif linestyle.panel == "COLOR":
col = layout.column()
col.label(text="Base Color:")
col.prop(linestyle, "color", text="")
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
elif linestyle.panel == "ALPHA":
col = layout.column()
col.label(text="Base Transparency:")
col.prop(linestyle, "alpha")
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
elif linestyle.panel == "THICKNESS":
col = layout.column()
col.label(text="Base Thickness:")
col.prop(linestyle, "thickness")
col = layout.column()
row = col.row()
row.prop(linestyle, "thickness_position", expand=True)
row = col.row()
row.prop(linestyle, "thickness_ratio")
row.enabled = linestyle.thickness_position == "RELATIVE"
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
elif linestyle.panel == "GEOMETRY":
col = layout.column()
col.label(text="Modifiers:")
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
elif linestyle.panel == "MISC":
pass
class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
row.operator("render.preset_add", text="", icon='ZOOMIN')
row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.label(text="Resolution:")
sub.prop(rd, "resolution_x", text="X")
sub.prop(rd, "resolution_y", text="Y")
sub.prop(rd, "resolution_percentage", text="")
sub.label(text="Aspect Ratio:")
sub.prop(rd, "pixel_aspect_x", text="X")
sub.prop(rd, "pixel_aspect_y", text="Y")
row = col.row()
row.prop(rd, "use_border", text="Border")
sub = row.row()
sub.active = rd.use_border
sub.prop(rd, "use_crop_to_border", text="Crop")
col = split.column()
sub = col.column(align=True)
sub.label(text="Frame Range:")
sub.prop(scene, "frame_start")
sub.prop(scene, "frame_end")
sub.prop(scene, "frame_step")
sub.label(text="Frame Rate:")
if rd.fps_base == 1:
fps_rate = round(rd.fps / rd.fps_base)
else:
fps_rate = round(rd.fps / rd.fps_base, 2)
# TODO: Change the following to iterate over existing presets
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate == True:
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
else:
fps_label_text = str(fps_rate) + " fps"
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
sub.prop(rd, "fps")
sub.prop(rd, "fps_base", text="/")
subrow = sub.row(align=True)
subrow.label(text="Time Remapping:")
subrow = sub.row(align=True)
subrow.prop(rd, "frame_map_old", text="Old")
subrow.prop(rd, "frame_map_new", text="New")
class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
bl_label = "Anti-Aliasing"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_antialiasing", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_antialiasing
split = layout.split()
col = split.column()
col.row().prop(rd, "antialiasing_samples", expand=True)
sub = col.row()
sub.enabled = not rd.use_border
sub.prop(rd, "use_full_sample")
col = split.column()
col.prop(rd, "pixel_filter_type", text="")
col.prop(rd, "filter_size", text="Size")
class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
bl_label = "Sampled Motion Blur"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_motion_blur", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_motion_blur
row = layout.row()
row.prop(rd, "motion_blur_samples")
row.prop(rd, "motion_blur_shutter")
class RENDER_PT_shading(RenderButtonsPanel, Panel):
bl_label = "Shading"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
split = layout.split()
col = split.column()
col.prop(rd, "use_textures", text="Textures")
col.prop(rd, "use_shadows", text="Shadows")
col.prop(rd, "use_sss", text="Subsurface Scattering")
col.prop(rd, "use_envmaps", text="Environment Map")
col = split.column()
col.prop(rd, "use_raytrace", text="Ray Tracing")
col.prop(rd, "use_color_management")
sub = col.row()
sub.active = rd.use_color_management == True
sub.prop(rd, "use_color_unpremultiply")
col.prop(rd, "alpha_mode", text="Alpha")
class RENDER_PT_performance(RenderButtonsPanel, Panel):
bl_label = "Performance"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
split = layout.split()
col = split.column()
col.label(text="Threads:")
col.row().prop(rd, "threads_mode", expand=True)
sub = col.column()
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
sub = col.column(align=True)
sub.label(text="Tiles:")
sub.prop(rd, "parts_x", text="X")
sub.prop(rd, "parts_y", text="Y")
col = split.column()
col.label(text="Memory:")
sub = col.column()
sub.enabled = not (rd.use_border or rd.use_full_sample)
sub.prop(rd, "use_save_buffers")
sub = col.column()
sub.active = rd.use_compositing
sub.prop(rd, "use_free_image_textures")
sub.prop(rd, "use_free_unused_nodes")
sub = col.column()
sub.active = rd.use_raytrace
sub.label(text="Acceleration structure:")
sub.prop(rd, "raytrace_method", text="")
if rd.raytrace_method == 'OCTREE':
sub.prop(rd, "octree_resolution", text="Resolution")
else:
sub.prop(rd, "use_instances", text="Instances")
sub.prop(rd, "use_local_coords", text="Local Coordinates")
class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
split = layout.split()
col = split.column()
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
split.prop(rd, "dither_intensity", text="Dither", slider=True)
layout.separator()
split = layout.split()
col = split.column()
col.prop(rd, "use_fields", text="Fields")
sub = col.column()
sub.active = rd.use_fields
sub.row().prop(rd, "field_order", expand=True)
sub.prop(rd, "use_fields_still", text="Still")
col = split.column()
col.prop(rd, "use_edge_enhance")
sub = col.column()
sub.active = rd.use_edge_enhance
sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
sub.prop(rd, "edge_color", text="")
layout.separator()
split = layout.split()
col = split.column()
col.prop(rd, "use_freestyle", text="Freestyle")
class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = "Stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_stamp", text="")
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.active = rd.use_stamp
layout.prop(rd, "stamp_font_size", text="Font Size")
row = layout.row()
row.column().prop(rd, "stamp_foreground", slider=True)
row.column().prop(rd, "stamp_background", slider=True)
split = layout.split()
col = split.column()
col.prop(rd, "use_stamp_time", text="Time")
col.prop(rd, "use_stamp_date", text="Date")
col.prop(rd, "use_stamp_render_time", text="RenderTime")
col.prop(rd, "use_stamp_frame", text="Frame")
col.prop(rd, "use_stamp_scene", text="Scene")
col = split.column()
col.prop(rd, "use_stamp_camera", text="Camera")
col.prop(rd, "use_stamp_lens", text="Lens")
col.prop(rd, "use_stamp_filename", text="Filename")
col.prop(rd, "use_stamp_marker", text="Marker")
col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
row = layout.split(percentage=0.2)
row.prop(rd, "use_stamp_note", text="Note")
sub = row.row()
sub.active = rd.use_stamp_note
sub.prop(rd, "stamp_note_text", text="")
class RENDER_PT_output(RenderButtonsPanel, Panel):
bl_label = "Output"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
image_settings = rd.image_settings
file_format = image_settings.file_format
layout.prop(rd, "filepath", text="")
flow = layout.column_flow()
flow.prop(rd, "use_overwrite")
flow.prop(rd, "use_placeholder")
flow.prop(rd, "use_file_extension")
layout.template_image_settings(image_settings)
if file_format == 'QUICKTIME_CARBON':
layout.operator("scene.render_data_set_quicktime_codec")
elif file_format == 'QUICKTIME_QTKIT':
quicktime = rd.quicktime
split = layout.split()
col = split.column()
col.prop(quicktime, "codec_type", text="Video Codec")
col.prop(quicktime, "codec_spatial_quality", text="Quality")
# Audio
col.prop(quicktime, "audiocodec_type", text="Audio Codec")
if quicktime.audiocodec_type != 'No audio':
split = layout.split()
if quicktime.audiocodec_type == 'LPCM':
split.prop(quicktime, "audio_bitdepth", text="")
split.prop(quicktime, "audio_samplerate", text="")
split = layout.split()
col = split.column()
if quicktime.audiocodec_type == 'AAC':
col.prop(quicktime, "audio_bitrate")
subsplit = split.split()
col = subsplit.column()
if quicktime.audiocodec_type == 'AAC':
col.prop(quicktime, "audio_codec_isvbr")
col = subsplit.column()
col.prop(quicktime, "audio_resampling_hq")
class RENDER_PT_encoding(RenderButtonsPanel, Panel):
bl_label = "Encoding"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
rd = context.scene.render
return rd.image_settings.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
ffmpeg = rd.ffmpeg
layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
split = layout.split()
split.prop(rd.ffmpeg, "format")
if ffmpeg.format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
split.prop(ffmpeg, "codec")
elif rd.ffmpeg.format == 'H264':
split.prop(ffmpeg, 'use_lossless_output')
else:
split.label()
row = layout.row()
row.prop(ffmpeg, "video_bitrate")
row.prop(ffmpeg, "gopsize")
split = layout.split()
col = split.column()
col.label(text="Rate:")
col.prop(ffmpeg, "minrate", text="Minimum")
col.prop(ffmpeg, "maxrate", text="Maximum")
col.prop(ffmpeg, "buffersize", text="Buffer")
col = split.column()
col.prop(ffmpeg, "use_autosplit")
col.label(text="Mux:")
col.prop(ffmpeg, "muxrate", text="Rate")
col.prop(ffmpeg, "packetsize", text="Packet Size")
layout.separator()
# Audio:
if ffmpeg.format != 'MP3':
layout.prop(ffmpeg, "audio_codec", text="Audio Codec")
row = layout.row()
row.prop(ffmpeg, "audio_bitrate")
row.prop(ffmpeg, "audio_volume", slider=True)
class RENDER_PT_bake(RenderButtonsPanel, Panel):
bl_label = "Bake"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
rd = context.scene.render
layout.operator("object.bake_image", icon='RENDER_STILL')
layout.prop(rd, "bake_type")
multires_bake = False
if rd.bake_type in ['NORMALS', 'DISPLACEMENT']:
layout.prop(rd, 'use_bake_multires')
multires_bake = rd.use_bake_multires
if not multires_bake:
if rd.bake_type == 'NORMALS':
layout.prop(rd, "bake_normal_space")
elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
layout.prop(rd, "use_bake_normalize")
# col.prop(rd, "bake_aa_mode")
# col.prop(rd, "use_bake_antialiasing")
layout.separator()
split = layout.split()
col = split.column()
col.prop(rd, "use_bake_clear")
col.prop(rd, "bake_margin")
col.prop(rd, "bake_quad_split", text="Split")
col = split.column()
col.prop(rd, "use_bake_selected_to_active")
sub = col.column()
sub.active = rd.use_bake_selected_to_active
sub.prop(rd, "bake_distance")
sub.prop(rd, "bake_bias")
else:
if rd.bake_type == 'DISPLACEMENT':
layout.prop(rd, "use_bake_lores_mesh")
layout.prop(rd, "use_bake_clear")
layout.prop(rd, "bake_margin")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)