blender/extern
Erwin Coumans ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
..
bFTGL Update to the VC7 projectfiles. 2006-04-17 20:05:39 +00:00
bullet - Charlie provided a work-around for some armature related crashes 2006-05-11 17:58:23 +00:00
make/msvc_7_0 Update to the VC7 projectfiles. 2006-04-17 20:05:39 +00:00
ode Work done to build blender on Linux [sparc64]. 2004-01-01 23:19:08 +00:00
qhull Update to the VC7 projectfiles. 2006-04-17 20:05:39 +00:00
solid Update to the VC7 projectfiles. 2006-04-17 20:05:39 +00:00
Makefile updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00
SConscript ==SCons== 2006-03-01 09:15:50 +00:00