blender/source/gameengine/GamePlayer/ghost
Tom Musgrove 4a1a766a16 = game engine fixes=
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
..
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
GPG_Application.cpp -fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes) 2006-12-26 22:02:31 +00:00
GPG_Application.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_Canvas.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_ghost.cpp = game engine fixes= 2007-01-08 04:22:23 +00:00
GPG_KeyboardDevice.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_KeyboardDevice.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
GPG_System.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
GPG_System.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
Makefile Further fixes to the old makefiles. 2003-07-16 19:53:53 +00:00
SConscript * compiler command-line fix for scons/win32-mingw 2006-11-06 08:21:53 +00:00