forked from bartvdbraak/blender
d7b441473a
- debug output now controlled globally by elbeem debug level (BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake and read/writeBobj - debug output is written to file for WIN32 - added "for" and "vector" etc. defines for MSVC6 (I couldnt get hold of the compiler itself, so not tested yet)
76 lines
2.4 KiB
C
76 lines
2.4 KiB
C
/**
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* BKE_fluidsim.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef LBM_FLUIDSIM_H
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#define LBM_FLUIDSIM_H
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struct Mesh;
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struct DerivedMesh;
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struct Object;
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struct fluidsimDerivedMesh;
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extern double fluidsimViscosityPreset[6];
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extern char* fluidsimViscosityPresetString[6];
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/* allocates and initializes fluidsim data */
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struct FluidsimSettings* fluidsimSettingsNew(struct Object *srcob);
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/* frees internal data itself */
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void fluidsimSettingsFree(struct FluidsimSettings* sb);
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/* export blender geometry to fluid solver */
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void fluidsimBake(struct Object* ob);
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/* read & write bobj / bobj.gz files (e.g. for fluid sim surface meshes) */
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void writeBobjgz(char *filename, struct Object *ob);
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struct Mesh* readBobjgz(char *filename, struct Mesh *orgmesh);
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/* create derived mesh for fluid sim objects */
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// WARNING - currently implemented in DerivedMesh.c!
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struct DerivedMesh *getFluidsimDerivedMesh(struct Object *srcob, int useRenderParams, float *extverts, float *nors);
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/* run simulation with given config file */
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// WARNING - implemented in intern/elbeem/blendercall.cpp
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int performElbeemSimulation(char *cfgfilename);
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// implemented in intern/elbeem/utilities.cpp
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/* set elbeem debug output level (0=off to 10=full on) */
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void elbeemSetDebugLevel(int level);
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/* elbeem debug output function */
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void elbeemDebugOut(char *msg);
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#endif
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