.. |
KXNetwork
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_Action.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
BL_Action.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_ActionManager.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
BL_ActionManager.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_BlenderShader.cpp
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remove CD_POLYINDEX customdata layer:
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2012-10-30 19:20:17 +00:00 |
BL_BlenderShader.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
BL_Material.cpp
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bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
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2012-11-11 01:54:30 +00:00 |
BL_Material.h
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bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
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2012-11-11 01:54:30 +00:00 |
BL_Shader.cpp
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- property sensor was converting floating point values to text then back to float - for floating point properties.
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2012-11-10 22:32:15 +00:00 |
BL_Shader.h
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- property sensor was converting floating point values to text then back to float - for floating point properties.
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2012-11-10 22:32:15 +00:00 |
BL_Texture.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_Texture.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
CMakeLists.txt
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Compile fixes for recent boost changes
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2012-11-05 15:23:09 +00:00 |
KX_ArmatureSensor.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ArmatureSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderMaterial.cpp
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bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
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2012-11-11 01:54:30 +00:00 |
KX_BlenderMaterial.h
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bge mesh conversion speedup, avoid calling ConvertMaterial() on every face.
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2012-11-11 01:54:30 +00:00 |
KX_BulletPhysicsController.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_BulletPhysicsController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_Camera.cpp
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_Camera.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_CameraActuator.cpp
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style cleanup
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2012-10-27 10:42:28 +00:00 |
KX_CameraActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CameraIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_CameraIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_CharacterWrapper.cpp
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BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
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2012-11-04 20:56:02 +00:00 |
KX_CharacterWrapper.h
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code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
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2012-11-10 05:42:50 +00:00 |
KX_ClientObjectInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ConstraintActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConstraintWrapper.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_ConstraintWrapper.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertPhysicsObjects.cpp
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remove CD_POLYINDEX customdata layer:
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2012-10-30 19:20:17 +00:00 |
KX_Dome.cpp
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style cleanup: bge, switch statements mostly.
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2012-10-21 07:58:38 +00:00 |
KX_Dome.h
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BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL
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2012-10-08 03:28:11 +00:00 |
KX_EmptyObject.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_EmptyObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_FontObject.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_FontObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_GameActuator.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_GameActuator.h
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quiet double promotion warnings for the game engine.
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2012-07-18 23:03:27 +00:00 |
KX_GameObject.cpp
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BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
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2012-10-30 15:44:16 +00:00 |
KX_GameObject.h
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BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
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2012-10-30 15:44:16 +00:00 |
KX_IInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_IPhysicsController.cpp
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BGE patch #28476: Character object physics type
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2012-05-28 21:36:29 +00:00 |
KX_IPhysicsController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IPO_SGController.cpp
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style cleanup: tabs & whitespace
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2012-11-03 15:35:03 +00:00 |
KX_IPO_SGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IpoActuator.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_IpoActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_IPOTransform.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_IScalarInterpolator.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ISceneConverter.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ISystem.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_KetsjiEngine.cpp
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BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful.
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2012-10-30 22:45:08 +00:00 |
KX_KetsjiEngine.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_Light.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_Light.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_LightIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_LightIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MaterialIpoController.cpp
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doxygen: gameengine/Ketsji tagged.
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2011-02-25 13:35:59 +00:00 |
KX_MaterialIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MeshProxy.cpp
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add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2
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2012-11-10 10:26:39 +00:00 |
KX_MeshProxy.h
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add 2 new utility functions to the BGE mesh py api.
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2012-11-10 09:45:43 +00:00 |
KX_MotionState.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_MotionState.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_MouseFocusSensor.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_MouseFocusSensor.h
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style cleanup
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2012-10-29 02:11:40 +00:00 |
KX_NavMeshObject.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
KX_NavMeshObject.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_NearSensor.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_NearSensor.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObColorIpoSGController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_ObColorIpoSGController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObjectActuator.cpp
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Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor" reported by Martin Felke (scorpion81).
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2012-11-05 15:13:54 +00:00 |
KX_ObjectActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ObstacleSimulation.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ObstacleSimulation.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_OrientationInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_OrientationInterpolator.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
KX_ParentActuator.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_ParentActuator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsEngineEnums.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsObjectWrapper.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
KX_PhysicsObjectWrapper.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PhysicsPropertiesobsolete.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PolygonMaterial.cpp
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game engine material conversion: don't use the material to convert vertex colors, then extract back out (pre face).
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2012-11-11 00:39:08 +00:00 |
KX_PolygonMaterial.h
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game engine material conversion: don't use the material to convert vertex colors, then extract back out (pre face).
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2012-11-11 00:39:08 +00:00 |
KX_PolyProxy.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PolyProxy.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_PositionInterpolator.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
KX_PositionInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_PyConstraintBinding.cpp
|
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
|
2012-11-04 20:56:02 +00:00 |
KX_PyConstraintBinding.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PyMath.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_PyMath.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInit.cpp
|
style cleanup: tabs & whitespace
|
2012-11-03 15:35:03 +00:00 |
KX_PythonInit.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_PythonInitTypes.cpp
|
BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
|
2012-11-04 20:56:02 +00:00 |
KX_PythonInitTypes.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_PythonMain.cpp
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonMain.h
|
code cleanup: remove $Id's that crept back in, also osl style edits
|
2012-10-23 11:47:23 +00:00 |
KX_PythonSeq.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_PythonSeq.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RadarSensor.cpp
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style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_RadarSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RayCast.cpp
|
style cleanup: bge, switch statements mostly.
|
2012-10-21 07:58:38 +00:00 |
KX_RayCast.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_RayEventManager.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_RayEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_RaySensor.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_RaySensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SCA_AddObjectActuator.cpp
|
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
|
2012-11-10 05:42:50 +00:00 |
KX_SCA_AddObjectActuator.h
|
style cleanup: trailing tabs & expand some non prefix tabs into spaces.
|
2012-10-21 05:46:41 +00:00 |
KX_SCA_DynamicActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_DynamicActuator.h
|
quiet double promotion warnings for the game engine.
|
2012-07-18 23:03:27 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
code cleanup: some warnings and formatting for PyMethodDef's in the BGE.
|
2012-11-10 05:42:50 +00:00 |
KX_SCA_EndObjectActuator.h
|
style cleanup: also correct some doxy comments
|
2012-08-18 13:07:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_ScalarInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalarInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_ScalingInterpolator.cpp
|
style cleanup, use { on newline after function definition.
|
2012-02-25 16:49:59 +00:00 |
KX_ScalingInterpolator.h
|
optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
|
2012-06-25 09:14:37 +00:00 |
KX_Scene.cpp
|
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.
|
2012-11-10 03:11:18 +00:00 |
KX_Scene.h
|
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.
|
2012-11-10 03:11:18 +00:00 |
KX_SceneActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SceneActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SG_NodeRelationships.h
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SoundActuator.cpp
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_SoundActuator.h
|
Audaspace:
|
2012-11-05 14:24:35 +00:00 |
KX_StateActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_StateActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_SteeringActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_SteeringActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TimeCategoryLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeCategoryLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TimeLogger.cpp
|
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
|
2012-04-11 08:15:13 +00:00 |
KX_TimeLogger.h
|
code cleanup: check for msvc directly when using warning pragma's.
|
2012-10-15 02:15:07 +00:00 |
KX_TouchEventManager.cpp
|
style cleanup: follow style guide for/with/if spacing
|
2012-03-24 07:52:14 +00:00 |
KX_TouchEventManager.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TouchSensor.cpp
|
style cleanup
|
2012-10-22 08:15:51 +00:00 |
KX_TouchSensor.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_TrackToActuator.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_TrackToActuator.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VehicleWrapper.cpp
|
style cleanup
|
2012-09-16 04:58:18 +00:00 |
KX_VehicleWrapper.h
|
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
|
2012-10-09 13:36:42 +00:00 |
KX_VertexProxy.cpp
|
add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2
|
2012-11-10 10:26:39 +00:00 |
KX_VertexProxy.h
|
add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2
|
2012-11-10 10:26:39 +00:00 |
KX_VisibilityActuator.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
|
2011-10-23 17:52:20 +00:00 |
KX_VisibilityActuator.h
|
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
|
2012-02-23 10:41:31 +00:00 |
KX_WorldInfo.cpp
|
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldInfo.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_WorldIpoController.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_WorldIpoController.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
SConscript
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Compile fixes for recent boost changes
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2012-11-05 15:23:09 +00:00 |