blender/release/scripts/startup/bl_ui/space_info.py
Thomas Dinges 83efcb2d05 Release cycle / 2.69:
* Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269
* Update readme, also remove FreeBSD from it, we don't have official releases for that anymore.
2013-09-20 00:48:03 +00:00

420 lines
16 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
window = context.window
scene = context.scene
rd = scene.render
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("INFO_MT_file")
sub.menu("INFO_MT_add")
if rd.use_game_engine:
sub.menu("INFO_MT_game")
else:
sub.menu("INFO_MT_render")
sub.menu("INFO_MT_window")
sub.menu("INFO_MT_help")
if window.screen.show_fullscreen:
layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous")
layout.separator()
else:
layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete")
layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete")
layout.separator()
if rd.has_multiple_engines:
layout.prop(rd, "engine", text="")
layout.separator()
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
layout.operator_context = 'EXEC_DEFAULT'
row.label("Auto-run disabled: %s" % bpy.app.autoexec_fail_message, icon='ERROR')
if bpy.data.is_saved:
props = row.operator("wm.open_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
props.filepath = bpy.data.filepath
props.use_scripts = True
row.operator("script.autoexec_warn_clear", text="Ignore")
return
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics(), translate=False)
# XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
"""
sinfo = context.space_data
row = layout.row(align=True)
row.prop(sinfo, "show_report_debug", text="Debug")
row.prop(sinfo, "show_report_info", text="Info")
row.prop(sinfo, "show_report_operator", text="Operators")
row.prop(sinfo, "show_report_warning", text="Warnings")
row.prop(sinfo, "show_report_error", text="Errors")
row = layout.row()
row.enabled = sinfo.show_report_operator
row.operator("info.report_replay")
row.menu("INFO_MT_report")
"""
class INFO_MT_report(Menu):
bl_label = "Report"
def draw(self, context):
layout = self.layout
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.read_homefile", text="New", icon='NEW')
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')
layout.separator()
layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True
layout.separator()
layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.save_homefile", icon='SAVE_PREFS')
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')
layout.separator()
layout.operator_context = 'INVOKE_AREA'
layout.operator("wm.link_append", text="Link", icon='LINK_BLEND')
props = layout.operator("wm.link_append", text="Append", icon='APPEND_BLEND')
props.link = False
props.instance_groups = False
layout.separator()
layout.menu("INFO_MT_file_import", icon='IMPORT')
layout.menu("INFO_MT_file_export", icon='EXPORT')
layout.separator()
layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')
layout.separator()
layout.operator_context = 'EXEC_AREA'
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
def draw(self, context):
if bpy.app.build_options.collada:
self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
layout = self.layout
layout.operator("file.pack_all", text="Pack into .blend file")
layout.operator("file.unpack_all", text="Unpack into Files")
layout.separator()
layout.operator("file.make_paths_relative")
layout.operator("file.make_paths_absolute")
layout.operator("file.report_missing_files")
layout.operator("file.find_missing_files")
class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle")
layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere")
layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere")
layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder")
layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone")
layout.separator()
layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid")
layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey")
layout.operator("mesh.primitive_torus_add", icon='MESH_TORUS', text="Torus")
class INFO_MT_curve_add(Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve")
layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle")
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
class INFO_MT_surface_add(Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = "Surface"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface")
layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder")
layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere")
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
class INFO_MT_edit_curve_add(Menu):
bl_idname = "INFO_MT_edit_curve_add"
bl_label = "Add"
def draw(self, context):
is_surf = context.active_object.type == 'SURFACE'
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
if is_surf:
INFO_MT_surface_add.draw(self, context)
else:
INFO_MT_curve_add.draw(self, context)
class INFO_MT_armature_add(Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = "Armature"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class INFO_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
# note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
# Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents
# "align_view" to work on first call (see [#32719]).
layout.operator_context = 'EXEC_REGION_WIN'
#layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH')
#layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE')
#layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META')
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.separator()
layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.operator_menu_enum("object.empty_add", "type", text="Empty", icon='OUTLINER_OB_EMPTY')
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY')
layout.separator()
if len(bpy.data.groups) > 10:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
layout = self.layout
gs = context.scene.game_settings
layout.operator("view3d.game_start")
layout.separator()
layout.prop(gs, "show_debug_properties")
layout.prop(gs, "show_framerate_profile")
layout.prop(gs, "show_physics_visualization")
layout.prop(gs, "use_deprecation_warnings")
layout.prop(gs, "use_animation_record")
layout.separator()
layout.prop(gs, "use_auto_start")
class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
layout = self.layout
layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
layout.separator()
layout.operator("render.opengl", text="OpenGL Render Image")
layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
layout.separator()
layout.operator("render.view_show")
layout.operator("render.play_rendered_anim")
class INFO_MT_window(Menu):
bl_label = "Window"
def draw(self, context):
import sys
layout = self.layout
layout.operator("wm.window_duplicate")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
layout.operator("screen.screenshot").full = True
layout.operator("screen.screencast").full = True
if sys.platform[:3] == "win":
layout.separator()
layout.operator("wm.console_toggle", icon='CONSOLE')
class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = "http://wiki.blender.org/index.php/Doc:2.6/Manual"
layout.operator("wm.url_open", text="Release Log", icon='URL').url = "http://www.blender.org/development/release-logs/blender-269"
layout.separator()
layout.operator("wm.url_open", text="Blender Website", icon='URL').url = "http://www.blender.org"
layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = "http://www.blender.org/e-shop"
layout.operator("wm.url_open", text="Developer Community", icon='URL').url = "http://www.blender.org/community/get-involved"
layout.operator("wm.url_open", text="User Community", icon='URL').url = "http://www.blender.org/community/user-community"
layout.separator()
layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = "http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse"
layout.separator()
layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = bpy.types.WM_OT_doc_view._prefix
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
layout.operator("wm.sysinfo", icon='TEXT')
layout.separator()
layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP')
layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME')
layout.separator()
layout.operator("wm.splash", icon='BLENDER')
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)